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doc: Update changelog.
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CHANGELOG.md

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@@ -8,6 +8,7 @@ Built with Unity 2021.3.0
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### Added
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- Scale support for rubbers.
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- Slingarm coil arms can now be any game objects, not just primitives ([#432](https://github.com/freezy/VisualPinball.Engine/pull/432)).
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- Gate Lifter Component ([#418](https://github.com/freezy/VisualPinball.Engine/pull/418), [Documentation](https://docs.visualpinball.org/creators-guide/manual/mechanisms/lifting-gates.html)).
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- Asset Browser ([#412](https://github.com/freezy/VisualPinball.Engine/pull/412))
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- Trigger meshes can now be easily scaled ([#374](https://github.com/freezy/VisualPinball.Engine/pull/374))
@@ -55,6 +56,7 @@ Built with Unity 2021.3.0
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- Put game-, mesh-, collision- animation data into separate components ([#227](https://github.com/freezy/VisualPinball.Engine/pull/227), [Documentation](https://docs.visualpinball.org/creators-guide/editor/unity-components.html)).
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### Fixed
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- Default table import ([#434](https://github.com/freezy/VisualPinball.Engine/pull/434))
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- Remaining ball spinning issue should now be solved ([#397](https://github.com/freezy/VisualPinball.Engine/pull/397)).
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- Physics error when the ball would stop rotate ([#393](https://github.com/freezy/VisualPinball.Engine/pull/393)).
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- Finally, ball rotation is rendered correctly ([#386](https://github.com/freezy/VisualPinball.Engine/pull/386)).

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