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Doc: Update materials.md
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VisualPinball.Unity/Documentation~/creators-guide/editor/materials.md

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@@ -17,7 +17,7 @@ We refer to rendered materials just as **materials**. They describe how a surfac
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A material typically includes one or more textures that define the color, normals, roughness, metalness and many more parameters on a per-pixel basis.
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> [!note]
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> In Visual Pinball, materials don't include the texture. Instead, the texture is applied on a per-object basis.
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> Contrary to VPE - in Visual Pinball, materials don't include the texture. Instead, the texture is applied on a per-object basis.
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## Physics Materials
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Physics materials are a way to group common behavior among certain objects, but contrarily to rendered materials, you can also *not* assign a physics material to an object and set each of those four parameters individually.
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> [!note]
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> In Visual Pinball, the physical parameters are part of the rendered material, so there is only one notion of material.
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> Contrary to VPE - in Visual Pinball, the physical parameters are part of the rendered material, so there is only one notion of material.
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## Conversion from Visual Pinball
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When importing a `.vpx` file, VPE converts the "visual part" of Visual Pinball materials into materials for the current render pipeline. It does that by creating a new material for every material/texture combination in Visual Pinball. The materials are then written to the `Materials` asset folder of the imported table where they can be easily edited and referenced. Since Visual Pinball uses different shaders than Unity, the results of the conversion are approximations and should be heavily tweaked.
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Since VPE uses the same physics engine as Visual Pinball, the physical values of the materials don't need to be converted, they are copied 1:1 into a new physics material and saved in the asset folder.
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Since VPE uses the same physics engine as Visual Pinball, the physical values of the materials don't need to be converted, they are copied 1:1 into a new physics material and saved in the asset folder.

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