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README.md

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@@ -97,12 +97,12 @@ dotnet add package Friflo.Engine.ECS
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### [Louis Adventure](https://sergeik.itch.io/louis-adventure)
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<a href="https://sergeik.itch.io/louis-adventure"><img src="https://github.com/user-attachments/assets/ecf9357a-d240-414f-aa2f-edb0dfd551bd" width="460" height="287"/></a>
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![raylib](https://img.shields.io/badge/Unity-000000?logo=unity&logoColor=white)
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![Unity](https://img.shields.io/badge/Unity-000000?logo=unity&logoColor=white)
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![WASM](https://img.shields.io/badge/WASM-624DE8?logo=webassembly&logoColor=white)    
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[Play in Browser](https://sergeik.itch.io/louis-adventure)
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Tech Demo of a 2D platformer with focus on movement mechanics.
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ECS is used for core game logic, component-base abilities, physics / collisions & triggers,
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state machines / behavior logic, gameplay events and UI integration. [more details...](https://github.com/friflo/Friflo.Engine.ECS/discussions/119)
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state machines / behavior logic, gameplay events and UI integration. [more ...](https://github.com/friflo/Friflo.Engine.ECS/discussions/119)
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### [RaygueLike Challenge](https://github.com/d-bucur/rl2025)

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