@@ -1263,7 +1263,7 @@ def update_text_box(self, window, msg, is_hide):
12631263 if 'info_all' in msg_str :
12641264 info_all = ' ' .join (msg_str .split ()[0 :- 1 ]).strip ()
12651265 msg_line = '{}\n ' .format (info_all )
1266- window .FindElement ('search_info_all_k' ).Update (
1266+ window .find_element ('search_info_all_k' ).Update (
12671267 '' if is_hide else msg_line )
12681268 else :
12691269 # Best move can be None because engine dies
@@ -1308,13 +1308,13 @@ def set_new_game(self):
13081308
13091309 def clear_elements (self , window ):
13101310 """ Clear movelist, score, pv, time, depth and nps boxes """
1311- window .FindElement ('search_info_all_k' ).Update ('' )
1312- window .FindElement ('_movelist_' ).Update (disabled = False )
1313- window .FindElement ('_movelist_' ).Update ('' , disabled = True )
1314- window .FindElement ('polyglot_book1_k' ).Update ('' )
1315- window .FindElement ('polyglot_book2_k' ).Update ('' )
1316- window .FindElement ('advise_info_k' ).Update ('' )
1317- window .FindElement ('comment_k' ).Update ('' )
1311+ window .find_element ('search_info_all_k' ).Update ('' )
1312+ window .find_element ('_movelist_' ).Update (disabled = False )
1313+ window .find_element ('_movelist_' ).Update ('' , disabled = True )
1314+ window .find_element ('polyglot_book1_k' ).Update ('' )
1315+ window .find_element ('polyglot_book2_k' ).Update ('' )
1316+ window .find_element ('advise_info_k' ).Update ('' )
1317+ window .find_element ('comment_k' ).Update ('' )
13181318 window .Element ('w_base_time_k' ).Update ('' )
13191319 window .Element ('b_base_time_k' ).Update ('' )
13201320 window .Element ('w_elapse_k' ).Update ('' )
@@ -1324,13 +1324,13 @@ def update_labels_and_game_tags(self, window, human='Human'):
13241324 """ Update player names """
13251325 engine_id = self .opp_id_name
13261326 if self .is_user_white :
1327- window .FindElement ('_White_' ).Update (human )
1328- window .FindElement ('_Black_' ).Update (engine_id )
1327+ window .find_element ('_White_' ).Update (human )
1328+ window .find_element ('_Black_' ).Update (engine_id )
13291329 self .game .headers ['White' ] = human
13301330 self .game .headers ['Black' ] = engine_id
13311331 else :
1332- window .FindElement ('_White_' ).Update (engine_id )
1333- window .FindElement ('_Black_' ).Update (human )
1332+ window .find_element ('_White_' ).Update (engine_id )
1333+ window .find_element ('_Black_' ).Update (human )
13341334 self .game .headers ['White' ] = engine_id
13351335 self .game .headers ['Black' ] = human
13361336
@@ -1412,7 +1412,7 @@ def change_square_color(self, window, row, col):
14121412 """
14131413 Change the color of a square based on square row and col.
14141414 """
1415- btn_sq = window .FindElement (key = (row , col ))
1415+ btn_sq = window .find_element (key = (row , col ))
14161416 is_dark_square = True if (row + col ) % 2 else False
14171417 bd_sq_color = self .move_sq_dark_color if is_dark_square else \
14181418 self .move_sq_light_color
@@ -1458,7 +1458,7 @@ def redraw_board(self, window):
14581458 color = self .sq_dark_color if (i + j ) % 2 else \
14591459 self .sq_light_color
14601460 piece_image = images [self .psg_board [i ][j ]]
1461- elem = window .FindElement (key = (i , j ))
1461+ elem = window .find_element (key = (i , j ))
14621462 elem .Update (button_color = ('white' , color ),
14631463 image_filename = piece_image , )
14641464
@@ -1649,8 +1649,8 @@ def play_game(self, window, engine_id_name, board):
16491649 :param board: current board position
16501650 :return:
16511651 """
1652- window .FindElement ('_movelist_' ).Update (disabled = False )
1653- window .FindElement ('_movelist_' ).Update ('' , disabled = True )
1652+ window .find_element ('_movelist_' ).Update (disabled = False )
1653+ window .find_element ('_movelist_' ).Update ('' , disabled = True )
16541654
16551655 is_human_stm = True if self .is_user_white else False
16561656
@@ -1713,7 +1713,7 @@ def play_game(self, window, engine_id_name, board):
17131713 # Mode: Play, Stm: computer (first move), Allow user to change settings.
17141714 # User can start the engine by Engine->Go.
17151715 if not is_engine_ready :
1716- window .FindElement ('_gamestatus_' ).Update (
1716+ window .find_element ('_gamestatus_' ).Update (
17171717 'Mode Play, press Engine->Go' )
17181718 while True :
17191719 button , value = window .Read (timeout = 100 )
@@ -1746,13 +1746,13 @@ def play_game(self, window, engine_id_name, board):
17461746 # If user is black and side to move is black
17471747 if not self .is_user_white and not board .turn :
17481748 is_human_stm = True
1749- window .FindElement ('_gamestatus_' ).Update (
1749+ window .find_element ('_gamestatus_' ).Update (
17501750 'Mode Play' )
17511751
17521752 # Elif user is black and side to move is white
17531753 elif not self .is_user_white and board .turn :
17541754 is_human_stm = False
1755- window .FindElement ('_gamestatus_' ).Update (
1755+ window .find_element ('_gamestatus_' ).Update (
17561756 'Mode Play, press Engine->Go' )
17571757
17581758 # When computer is to move in the first move, don't
@@ -1966,7 +1966,7 @@ def play_game(self, window, engine_id_name, board):
19661966 else :
19671967 is_human_stm = True
19681968 is_engine_ready = True
1969- window .FindElement ('_gamestatus_' ).Update (
1969+ window .find_element ('_gamestatus_' ).Update (
19701970 'Mode Play, Engine is thinking ...' )
19711971 break
19721972
@@ -1990,7 +1990,7 @@ def play_game(self, window, engine_id_name, board):
19901990 is_human_stm = True if board .turn else False
19911991 is_engine_ready = True if is_human_stm else False
19921992
1993- window .FindElement ('_gamestatus_' ).Update (
1993+ window .find_element ('_gamestatus_' ).Update (
19941994 'Mode Play, side: {}' .format (
19951995 'white' if board .turn else 'black' ))
19961996
@@ -2016,7 +2016,7 @@ def play_game(self, window, engine_id_name, board):
20162016 is_promote = False
20172017 move_to = button
20182018 to_row , to_col = move_to
2019- button_square = window .FindElement (key = (fr_row , fr_col ))
2019+ button_square = window .find_element (key = (fr_row , fr_col ))
20202020
20212021 # If move is cancelled, pressing same button twice
20222022 if move_to == move_from :
@@ -2082,13 +2082,13 @@ def play_game(self, window, engine_id_name, board):
20822082 user_comment = value ['comment_k' ]
20832083 self .update_game (move_cnt , user_move , time_left , user_comment )
20842084
2085- window .FindElement ('_movelist_' ).Update (disabled = False )
2086- window .FindElement ('_movelist_' ).Update ('' )
2087- window .FindElement ('_movelist_' ).Update (
2085+ window .find_element ('_movelist_' ).Update (disabled = False )
2086+ window .find_element ('_movelist_' ).Update ('' )
2087+ window .find_element ('_movelist_' ).Update (
20882088 self .game .variations [0 ], append = True , disabled = True )
20892089
20902090 # Clear comment and engine search box
2091- window .FindElement ('comment_k' ).Update ('' )
2091+ window .find_element ('comment_k' ).Update ('' )
20922092 window .Element ('search_info_all_k' ).Update ('' )
20932093
20942094 # Change the color of the "fr" and "to" board squares
@@ -2158,7 +2158,7 @@ def play_game(self, window, engine_id_name, board):
21582158 search .get_board (board )
21592159 search .daemon = True
21602160 search .start ()
2161- window .FindElement ('_gamestatus_' ).Update (
2161+ window .find_element ('_gamestatus_' ).Update (
21622162 'Mode Play, Engine is thinking ...' )
21632163
21642164 while True :
@@ -2310,9 +2310,9 @@ def play_game(self, window, engine_id_name, board):
23102310 engine_comment = ''
23112311 self .update_game (move_cnt , best_move , time_left , engine_comment )
23122312
2313- window .FindElement ('_movelist_' ).Update (disabled = False )
2314- window .FindElement ('_movelist_' ).Update ('' )
2315- window .FindElement ('_movelist_' ).Update (
2313+ window .find_element ('_movelist_' ).Update (disabled = False )
2314+ window .find_element ('_movelist_' ).Update ('' )
2315+ window .find_element ('_movelist_' ).Update (
23162316 self .game .variations [0 ], append = True , disabled = True )
23172317
23182318 # Change the color of the "fr" and "to" board squares
@@ -2336,7 +2336,7 @@ def play_game(self, window, engine_id_name, board):
23362336 elapse_str = self .get_time_h_mm_ss (engine_timer .base )
23372337 window .Element (k2 ).Update (elapse_str )
23382338
2339- window .FindElement ('_gamestatus_' ).Update ('Mode Play' )
2339+ window .find_element ('_gamestatus_' ).Update ('Mode Play' )
23402340
23412341 # Auto-save game
23422342 logging .info ('Saving game automatically' )
@@ -3502,7 +3502,7 @@ def main_loop(self):
35023502
35033503 # Mode: Neutral
35043504 if button == 'Flip' :
3505- window .FindElement ('_gamestatus_' ).Update ('Mode Neutral' )
3505+ window .find_element ('_gamestatus_' ).Update ('Mode Neutral' )
35063506 self .clear_elements (window )
35073507 window = self .create_new_window (window , True )
35083508 continue
@@ -3528,12 +3528,12 @@ def main_loop(self):
35283528 while True :
35293529 button , value = window .Read (timeout = 100 )
35303530
3531- window .FindElement ('_gamestatus_' ).Update ('Mode Play' )
3532- window .FindElement ('_movelist_' ).Update (disabled = False )
3533- window .FindElement ('_movelist_' ).Update ('' , disabled = True )
3531+ window .find_element ('_gamestatus_' ).Update ('Mode Play' )
3532+ window .find_element ('_movelist_' ).Update (disabled = False )
3533+ window .find_element ('_movelist_' ).Update ('' , disabled = True )
35343534
35353535 start_new_game = self .play_game (window , engine_id_name , board )
3536- window .FindElement ('_gamestatus_' ).Update ('Mode Neutral' )
3536+ window .find_element ('_gamestatus_' ).Update ('Mode Neutral' )
35373537
35383538 self .psg_board = copy .deepcopy (initial_board )
35393539 self .redraw_board (window )
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