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tweaked spot controller to not freak out
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Runtime/Scripts/Controllers/Robots/Spot/ZOSpotUnityCharacterController.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -186,14 +186,14 @@ void FixedUpdate() {
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Vector3 gravity = -FrontGroundNormal * UnityEngine.Physics.gravity.magnitude * 20.2f;
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FrontColliderRigidBody.AddForce(gravity, ForceMode.Acceleration);
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} else {
189-
FrontColliderRigidBody.AddForce(UnityEngine.Physics.gravity * 2.2f, ForceMode.Acceleration);
189+
FrontColliderRigidBody.AddForce(UnityEngine.Physics.gravity * 16.2f, ForceMode.Acceleration);
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}
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if (IsRearGrounded == true) {
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Vector3 gravity = -RearGroundNormal * UnityEngine.Physics.gravity.magnitude * 20.2f;
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RearColliderRigidBody.AddForce(gravity, ForceMode.Acceleration);
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} else {
196-
RearColliderRigidBody.AddForce(UnityEngine.Physics.gravity * 2.2f, ForceMode.Acceleration);
196+
RearColliderRigidBody.AddForce(UnityEngine.Physics.gravity * 16.2f, ForceMode.Acceleration);
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}
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// if (IsFrontGrounded == false || IsRearGrounded == false) {

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