@@ -59,125 +59,7 @@ public static void DoExport(bool makeSubmeshes, string directoryPath, bool zeroP
5959 }
6060 ZOExportOBJ exportOBJ = new ZOExportOBJ ( ) ;
6161 exportOBJ . ExportToDirectory ( gameObject , directoryPath , makeSubmeshes , zeroPosition ) ;
62-
63- // string meshName = gameObject.name;
64-
65- // ZOExportOBJ.Start();
66-
67- // StringBuilder meshString = new StringBuilder();
68-
69- // meshString.Append("#" + meshName + ".obj"
70- // + "\n#" + System.DateTime.Now.ToLongDateString()
71- // + "\n#" + System.DateTime.Now.ToLongTimeString()
72- // + "\n#-------"
73- // + "\n\n");
74-
75- // meshString.AppendLine($"mtllib {meshName}.mtl");
76-
77- // Transform transform = gameObject.transform;
78-
79- // Vector3 originalPosition = transform.position;
80- // if (zeroPosition == true) {
81- // transform.position = Vector3.zero;
82- // }
83-
84- // if (!makeSubmeshes) {
85- // meshString.Append("g ").Append(transform.name).Append("\n");
86- // }
87- // meshString.Append(ProcessTransform(transform, makeSubmeshes));
88-
89-
90- // string objFilePath = Path.Combine(directoryPath, $"{meshName}.obj");
91-
92- // WriteToFile(meshString.ToString(), objFilePath);
93-
94- // transform.position = originalPosition;
95-
96-
97- // // export materials and textures
98- // StringBuilder mtlFileString = new StringBuilder();
99- // HashSet<string> materialNames = new HashSet<string>();
100- // MeshFilter meshFilter = transform.GetComponent<MeshFilter>();
101- // if (meshFilter != null) {
102- // Material[] materials = meshFilter.GetComponent<Renderer>().sharedMaterials;
103- // foreach (Material material in materials) {
104- // if (materialNames.Contains(material.name) == false) {
105- // string materialString = ZOExportOBJ.MaterialToString(material);
106- // mtlFileString.Append(materialString);
107- // materialNames.Add(material.name);
108-
109- // // handle texture
110- // if (material.HasProperty("_MainTex")) {
111- // string assetPath = AssetDatabase.GetAssetPath(material.GetTexture("_MainTex"));
112- // if (string.IsNullOrEmpty(assetPath) == false) {
113- // string texName = Path.GetFileName(assetPath);
114- // File.Copy(assetPath, Path.Combine(directoryPath, texName));
115- // }
116- // }
117- // }
118- // }
119- // }
120-
121-
122- // // go through the children materials
123- // for (int i = 0; i < transform.childCount; i++) {
124- // Transform child = transform.GetChild(i);
125- // meshFilter = child.GetComponent<MeshFilter>();
126-
127- // if (meshFilter != null) {
128- // // meshString.Append(ZOObjExporterScript.MeshToString(meshFilter, transform));
129- // Material[] materials = meshFilter.GetComponent<Renderer>().sharedMaterials;
130- // foreach (Material material in materials) {
131- // if (materialNames.Contains(material.name) == false) {
132- // string materialString = ZOExportOBJ.MaterialToString(material);
133- // mtlFileString.Append(materialString);
134- // materialNames.Add(material.name);
135- // // handle texture
136- // if (material.HasProperty("_MainTex")) {
137- // string assetPath = AssetDatabase.GetAssetPath(material.GetTexture("_MainTex"));
138- // if (string.IsNullOrEmpty(assetPath) == false) {
139- // string texName = Path.GetFileName(assetPath);
140- // File.Copy(assetPath, Path.Combine(directoryPath, texName));
141- // }
142- // }
143- // }
144- // }
145- // }
146- // }
147- // string mtlFilePath = Path.Combine(directoryPath, $"{meshName}.mtl");
148- // WriteToFile(mtlFileString.ToString(), mtlFilePath);
149-
150- // ZOExportOBJ.End();
151- // Debug.Log("Exported Mesh: " + objFilePath);
15262 }
15363
154- // static string ProcessTransform(Transform transform, bool makeSubmeshes) {
155- // StringBuilder meshString = new StringBuilder();
156-
157- // meshString.Append("#" + transform.name
158- // + "\n#-------"
159- // + "\n");
160-
161- // if (makeSubmeshes) {
162- // meshString.Append("g ").Append(transform.name).Append("\n");
163- // }
164-
165- // MeshFilter meshFilter = transform.GetComponent<MeshFilter>();
166- // if (meshFilter != null) {
167- // meshString.Append(ZOExportOBJ.MeshToString(meshFilter, transform));
168- // }
169-
170- // for (int i = 0; i < transform.childCount; i++) {
171- // meshString.Append(ProcessTransform(transform.GetChild(i), makeSubmeshes));
172- // }
173-
174- // return meshString.ToString();
175- // }
176-
177- // static void WriteToFile(string s, string filename) {
178- // using (StreamWriter sw = new StreamWriter(filename)) {
179- // sw.Write(s);
180- // }
181- // }
18264 }
18365}
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