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r_fullbright doesn't make Q3 level full bright #432

@hemebond

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@hemebond

I have a Quake 3 map compiled as qfusion

	q3map2 -bsp -game qfusion
	q3map2 -light -shade -game qfusion -style -dirty

r_fullbright 1 doesn't make the level full bright like it does with a Quake 1 map. It seems to disable lights with styles (dynamic lightmaps).

The red light in the corner pulses slowly:

Image

With r_fullbright 1 it is dimmed and stops pulsing, but otherwise the light level stays the same as before:

Image

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