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Settings.pde

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import java.lang.reflect.Field;
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import java.lang.reflect.Modifier;
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class Settings {
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static final float MaxVx = 8; //X方向の最大速度
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static final float MaxVy = 30;
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static final float JumpPower = 13; //ジャンプ時の初速度(Y軸)
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static final float Gravity = 0.5; //重力
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static final float GravityFalling = 1.2; //重力(落下時)
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static final float AxNormal = 0.2; //X方向加速度
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static final float AxBreak = 1.0; //ブレーキ時加速度
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static final float AxJumping = 0.1; //ジャンプ中のX方向加速度
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static final float CamEasingNormal = 0.1;
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static final float CamEasingGrounding = 0.3;
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static final float JumpAnticipationFrames = 3;
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static final boolean ShowTrail = false;
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static final boolean CamVerticalEasing = true;
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static final boolean ParallaxScrolling = true;
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static final boolean ShowCenterMarker = false;
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static final boolean AllowAerialJump = true;
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static final boolean AllowAerialWalk = true;
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static class Settings {
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static final float MaxVx = 8; // Maximum horizontal velocity of the jumper.
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static final float MaxVy = 30; // Maximum vertical velocity of the jumper.
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static final float JumpPower = 13; // Initial vertical velocity of a jump motion.
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static final float Gravity = 0.5; // gravity when rising.
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static final float GravityFalling = 1.2; // gravity when falling.
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static final float AxNormal = 0.2; // Horizontal acceleration in normal state.
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static final float AxBreak = 1.0; // Horizontal acceleration when breaking.
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static final float AxJumping = 0.1; // Horizontal acceleration when jumping.
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static final float CamEasingNormal = 0.1; // Smoothness of the camera motion in normal state.
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static final float CamEasingGrounding = 0.3; // Smoothness of the camera motion when the jumper grounded.
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static final float JumpAnticipationFrames = 3; // Duration of the anticipation of jump motion in frames.
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static final boolean ShowTrail = false; // Show the trail or not.
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static final boolean CamVerticalEasing = true; // Ease the vertical camera motion or not.
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static final boolean ParallaxScrolling = true; // Parallax scrolling or not.
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static final boolean ShowCenterMarker = false; // Show the center marker or not.
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static final boolean AllowAerialJump = true; // Allow aerial jump or not.
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static final boolean AllowAerialWalk = true; // Allow aerial walk or not.
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float maxVx, maxVy;
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float jumpPower;

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