-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathrooms2.html
More file actions
116 lines (102 loc) · 3.82 KB
/
rooms2.html
File metadata and controls
116 lines (102 loc) · 3.82 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
<html>
<head>
<title>The MUCK Manual: Overview: Rooms and the Environment Tree
(cont'd)</title>
</head>
<body bgcolor="#FFFFFF">
<center>
<a href="rooms1.html">prev</a>|
<a href="toc.html">toc</a>|
<a href="things.html">next</a>
</center>
<table>
<tr>
<td width="20%"> </tc>
<td>
<!-- BODY CONTENT HERE -->
<p><b>Overview: Rooms and the Environment Tree (cont'd)</b></p>
<p>The position of a room within the environment tree can be changed
(that is, it can be `re-parented') with the <code>@teleport</code>
command: teleport the daughter room to its new parent room. For example,
if another player wanted to begin a new area — an African village
say — she could start off from the pier in Sinshe, and use the
<code>@teleport</code> command to position the new rooms correctly.</p>
<p><code>
====================================<br>
> @dig Environment: Afurica<br>
Environment: Afurica created with room number #5266.<br>
Parent set to Sinshe Parent Room(#635RA).<br>
> @tel #5266 = #101<br>
Parent set.<br>
> @dig Kapiti Plain Environment Room<br>
Kapiti Plain Environment Room created with room number #5435.<br>
Parent set to Sinshe Parent Room(#635RA).<br>
> @tel #5435 = #5266<br>
Parent set.<br>
> @dig Kapiti Plain -- By the Watering Hole<br>
Kapiti Plain -- By the Watering Hole created with room <br>
number #5433.<br>
Parent set to Sinshe Parent Room(#635RA).<br>
> @tel #5433 = #5435<br>
Parent set.<br>
> @act kap = me<br>
Action created with number #5435 and attached.<br>
> @link kap = #5433<br>
> kap<br>
Kapiti Plain -- By the Watering Hole(#5433R)<br>
> @trace here<br>
Kapiti Plain -- By the Watering Hole(#5433R)<br>
Kapiti Plain Environment Room(#5435R)<br>
Environment: Afurica(#5266R)<br>
Master Environment(#101RA)<br>
**Missing**<br>
***End of List***<br>
====================================<br>
</code></p>
<p>The new environment rooms do not have an <code>Abode</code> flag. In
order to make <code>#5435</code> and <code>#5266</code> appear for other
players in a <code>@trace,</code> and in order for player-created rooms
to be correctly parented, they will need to be set <code>Abode.</code>
Once Kenya has moved to <code>Kapiti Plain -- By the Watering
Hole(#5433)</code>, any new rooms she digs from there will be correctly
parented to <code>Kapiti Plain Environment Room(#5435)</code>.</p>
<p>Alternately, the parent room can be declared at the time the room is
created.</p>
<p><code>
====================================<br>
> @dig Environment: Afurica = #101<br>
Environment: Afurica created with room number #5266.<br>
Trying to set parent...<br>
Parent set to Master Environment(#101RA).<br>
====================================
</code></p>
<p>Registered names also can be declared when the room is created.</p>
<p><code>
====================================<br>
> @dig Kapiti Plain -- By the Watering Hole = #5435 = kap<br>
Kapiti Plain -- By the Watering Hole created with room <br>
number #5433.<br>
Trying to set parent...<br>
Parent set to Sinshe Parent Room(#635RA).<br>
Room registered as $kap<br>
<br>
or...<br>
<br>
> @dig Kapiti Plain -- By the Watering Hole == kap<br>
Kapiti Plain -- By the Watering Hole created with room <br>
number #5433.<br>
Parent set to Sinshe Parent Room(#635RA).<br>
Room registered as $kap<br>
====================================<br>
</code></p>
<center>
<a href="rooms1.html">prev</a>|
<a href="toc.html">toc</a>|
<a href="#top">top</a>|
<a href="things.html">next</a>
</center>
</td>
<td width="20%"> </tc>
</table>
</body>
</html>