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Update to SickoMenu v4.4
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README.md

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@@ -2,7 +2,7 @@
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<img src="SickoBanner.png">
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</p>
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<h1 align="center">👺 SickoMenu v4.3.2</h1>
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<h1 align="center">👺 SickoMenu v4.4</h1>
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A powerful utility for Among Us designed to enrich your game experience with custom features!
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**⚠️ Intended for educational and experimental use only.**

SickoBanner.png

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SickoMenu.vcxproj

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@@ -367,6 +367,7 @@
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<ClInclude Include="user\logger.h" />
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<ClInclude Include="user\profiler.h" />
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<ClInclude Include="user\resources.h" />
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<ClInclude Include="user\state.hpp" />
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<ClInclude Include="user\utility.h" />
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<ClInclude Include="framework\il2cpp-appdata.h" />
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<ClInclude Include="appdata\il2cpp-types.h" />
@@ -387,7 +388,6 @@
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<ClInclude Include="includes\json.hpp" />
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<ClInclude Include="user\game.h" />
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<ClInclude Include="user\main.h" />
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<ClInclude Include="user\state.hpp" />
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<ClInclude Include="framework\version.h" />
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</ItemGroup>
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<ItemGroup>
@@ -546,7 +546,7 @@ git rev-parse --abbrev-ref HEAD &gt;&gt; gitparams.h</Command>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>$(ProjectDir)appdata;$(ProjectDir)events;$(ProjectDir)framework;$(ProjectDir)gui;$(ProjectDir)hooks;$(ProjectDir)includes;$(ProjectDir)resources;$(ProjectDir)rpc;$(ProjectDir)user;$(ProjectDir)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir)appdata;$(ProjectDir)events;$(ProjectDir)framework;$(ProjectDir)gui;$(ProjectDir)hooks;$(ProjectDir)includes;$(ProjectDir)resources;$(ProjectDir)rpc;$(ProjectDir)user;$(ProjectDir);</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
@@ -566,6 +566,8 @@ git rev-parse --abbrev-ref HEAD &gt;&gt; gitparams.h</Command>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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<EnableCOMDATFolding>false</EnableCOMDATFolding>
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<ModuleDefinitionFile>framework/version.def</ModuleDefinitionFile>
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<AdditionalLibraryDirectories>
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</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Command>

SickoMenu.vcxproj.filters

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@@ -444,9 +444,6 @@
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<ClInclude Include="user\resources.h">
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<Filter>user</Filter>
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</ClInclude>
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<ClInclude Include="user\state.hpp">
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<Filter>user</Filter>
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</ClInclude>
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<ClInclude Include="user\utility.h">
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<Filter>user</Filter>
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</ClInclude>
@@ -507,6 +504,9 @@
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<ClInclude Include="gui\tabs\about_tab.h">
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<Filter>gui\tabs</Filter>
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</ClInclude>
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<ClInclude Include="user\state.hpp">
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<Filter>user</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Image Include="resources\mira_hq.png">

appdata/il2cpp-functions.h

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Original file line numberDiff line numberDiff line change
@@ -64,6 +64,7 @@ DO_APP_FUNC(Vector2, DeadBody_get_TruePosition, (DeadBody* __this, MethodInfo* m
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DO_APP_FUNC(NetworkedPlayerInfo*, GameData_GetPlayerById, (GameData* __this, uint8_t id, MethodInfo* method), "Assembly-CSharp, NetworkedPlayerInfo GameData::GetPlayerById(System.Byte)");
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DO_APP_FUNC(void, GameObject_SetActive, (GameObject* __this, bool value, MethodInfo* method), "UnityEngine.CoreModule, System.Void UnityEngine.GameObject::SetActive(System.Boolean)");
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DO_APP_FUNC(bool, GameObject_GetActive, (GameObject* __this, MethodInfo* method), "UnityEngine.CoreModule, System.Boolean UnityEngine.GameObject::get_active()");
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DO_APP_FUNC(void, KeyboardJoystick_Update, (KeyboardJoystick* __this, MethodInfo* method), "Assembly-CSharp, System.Void KeyboardJoystick::Update()");
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DO_APP_FUNC(void, ScreenJoystick_FixedUpdate, (ScreenJoystick* __this, MethodInfo* method), "Assembly-CSharp, System.Void ScreenJoystick::FixedUpdate()");
@@ -116,6 +117,7 @@ DO_APP_FUNC(void, PlayerControl_CmdCheckName, (PlayerControl* __this, String* na
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DO_APP_FUNC(void, PlayerControl_RpcSetLevel, (PlayerControl* __this, uint32_t level, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::RpcSetLevel(System.UInt32)");
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DO_APP_FUNC(void, PlayerControl_SetLevel, (PlayerControl* __this, uint32_t level, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::SetLevel(System.UInt32)");
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DO_APP_FUNC(void, PlayerControl_RpcSetName, (PlayerControl* __this, String* name, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::RpcSetName(System.String)");
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DO_APP_FUNC(void, PlayerControl_SetName, (PlayerControl* __this, String* name, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::SetName(System.String)");
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DO_APP_FUNC(bool, PlayerControl_get_Visible, (PlayerControl* __this, MethodInfo* method), "Assembly-CSharp, System.Boolean PlayerControl::get_Visible()");
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DO_APP_FUNC(void, PlayerControl_set_Visible, (PlayerControl* __this, bool value, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::set_Visible(System.Boolean)");
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DO_APP_FUNC(void, PlayerControl_HandleRpc, (PlayerControl* __this, uint8_t callId, MessageReader* reader, MethodInfo* method), "Assembly-CSharp, System.Void PlayerControl::HandleRpc(System.Byte, Hazel.MessageReader)");
@@ -315,6 +317,8 @@ DO_APP_FUNC(void, MeetingHud_RpcClearVote, (MeetingHud* __this, int32_t clientId
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DO_APP_FUNC(void, VoteBanSystem_CmdAddVote, (VoteBanSystem* __this, int32_t clientId, MethodInfo* method), "Assembly-CSharp, System.Void VoteBanSystem::CmdAddVote(System.Int32)");
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DO_APP_FUNC(void, VoteBanSystem_AddVote, (VoteBanSystem* __this, int32_t srcClient, int32_t clientId, MethodInfo* method), "Assembly-CSharp, System.Void VoteBanSystem::AddVote(System.Int32, System.Int32)");
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DO_APP_FUNC(void, GameStartManager_Update, (GameStartManager* __this, MethodInfo* method), "Assembly-CSharp, System.Void GameStartManager::Update()");
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DO_APP_FUNC(void, GameStartManager_ResetStartState, (GameStartManager* __this, MethodInfo* method), "Assembly-CSharp, System.Void GameStartManager::ResetStartState()");
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DO_APP_FUNC(void, GameStartManager_ReallyBegin, (GameStartManager* __this, bool neverShow, MethodInfo* method), "Assembly-CSharp, System.Void GameStartManager::ReallyBegin(System.Boolean)");
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DO_APP_FUNC(void, PingTracker_Update, (PingTracker* __this, MethodInfo* method), "Assembly-CSharp, System.Void PingTracker::Update()");
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DO_APP_FUNC(String*, InnerNet_GameCode_IntToGameName, (int32_t gameId, MethodInfo* method), "Assembly-CSharp, System.String InnerNet.GameCode::IntToGameNameV2(System.Int32)");
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DO_APP_FUNC(bool, TextBoxTMP_IsCharAllowed, (TextBoxTMP* __this, uint16_t i, MethodInfo* method), "Assembly-CSharp, System.Boolean TextBoxTMP::IsCharAllowed(System.Char)");
@@ -339,6 +343,8 @@ DO_APP_FUNC(bool, LogicGameFlowHnS_IsGameOverDueToDeath, (LogicGameFlowHnS* __th
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DO_APP_FUNC(void, ChatController_OnResolutionChanged, (ChatController* __this, float aspectRatio, int32_t width, int32_t height, bool fullscreen, MethodInfo* method), "Assembly-CSharp, System.Void ChatController::OnResolutionChanged(System.Single, System.Int32, System.Int32, System.Boolean)");
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DO_APP_FUNC(void, ChatController_ForceClosed, (ChatController* __this, MethodInfo* method), "Assembly-CSharp, System.Void ChatController::ForceClosed()");
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DO_APP_FUNC(void, ChatController_SendFreeChat, (ChatController* __this, MethodInfo* method), "Assembly-CSharp, System.Void ChatController::SendFreeChat()");
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DO_APP_FUNC(void, FreeChatInputField_UpdateCharCount, (FreeChatInputField* __this, MethodInfo* method), "Assembly-CSharp, System.Void FreeChatInputField::UpdateCharCount()");
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DO_APP_FUNC(void, FreeChatInputField_Clear, (FreeChatInputField* __this, MethodInfo* method), "Assembly-CSharp, System.Void FreeChatInputField::Clear()");
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DO_APP_FUNC(Byte__Array*, GameOptionsFactory_ToBytes, (GameOptionsFactory* __this, IGameOptions* data, bool forceAprilFoolsMode, MethodInfo* method), "Assembly-CSharp, System.Byte[] AmongUs.GameOptions.GameOptionsFactory::ToBytes(AmongUs.GameOptions.IGameOptions, System.Boolean)");
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DO_APP_FUNC(void, NotificationPopper_AddDisconnectMessage, (NotificationPopper* __this, String* item, MethodInfo* method), "Assembly-CSharp, System.Void NotificationPopper::AddDisconnectMessage(System.String)");
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//DO_APP_FUNC(bool, GameData_Serialize, (GameData* __this, MessageWriter* writer, bool initialState, MethodInfo* method), "Assembly-CSharp, System.Boolean GameData::Serialize(Hazel.MessageWriter, System.Boolean)");
@@ -406,4 +412,14 @@ DO_APP_FUNC(void, GameContainer_SetupGameInfo, (GameContainer* __this, MethodInf
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DO_APP_FUNC(void, ChatNotification_SetUp, (ChatNotification* __this, PlayerControl* sender, String* text, MethodInfo* method), "Assembly-CSharp, System.Void ChatNotification::SetUp(PlayerControl, System.String)");
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DO_APP_FUNC(void, FindAGameManager_Update, (FindAGameManager* __this, MethodInfo* method), "Assembly-CSharp, System.Void FindAGameManager::Update()");
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DO_APP_FUNC(void, AmongUsClient_ExitGame, (AmongUsClient* __this, DisconnectReasons__Enum reason, MethodInfo* method), "Assembly-CSharp, System.Void AmongUsClient::ExitGame(DisconnectReasons)");
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DO_APP_FUNC(bool, PlayerControl_AllTasksCompleted, (PlayerControl* __this, MethodInfo* method), "Assembly-CSharp, System.Boolean PlayerControl::AllTasksCompleted()");
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DO_APP_FUNC(bool, PlayerControl_AllTasksCompleted, (PlayerControl* __this, MethodInfo* method), "Assembly-CSharp, System.Boolean PlayerControl::AllTasksCompleted()");
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DO_APP_FUNC(void, ObjectPoolBehavior_InitPool, (ObjectPoolBehavior* __this, PoolableBehavior* prefab, MethodInfo* method), "Assembly-CSharp, System.Void ObjectPoolBehavior::InitPool(PoolableBehavior)");
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DO_APP_FUNC(void, ObjectPoolBehavior_ReclaimOldest, (ObjectPoolBehavior* __this, MethodInfo* method), "Assembly-CSharp, System.Void ObjectPoolBehavior::ReclaimOldest()");
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DO_APP_FUNC(void, ShipStatus_AddTasksFromList, (ShipStatus* __this, int32_t* start, int32_t count, void* tasks, void* usedTaskTypes, List_1_NormalPlayerTask_* unusedTasks, MethodInfo* method), "Assembly-CSharp, System.Void ShipStatus::AddTasksFromList(System.Int32&, System.Int32, System.Collections.Generic.List<System.Byte>, System.Collections.Generic.HashSet<TaskTypes>, System.Collections.Generic.List<NormalPlayerTask>)");
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DO_APP_FUNC(void*, PlayerControl_Start, (PlayerControl* __this, MethodInfo* method), "Assembly-CSharp, System.Collections.IEnumerator PlayerControl::Start()");
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DO_APP_FUNC(void*, CosmeticsCache_PopulateFromPlayers, (CosmeticsCache* __this, MethodInfo* method), "Assembly-CSharp, System.Collections.IEnumerator CosmeticsCache::PopulateFromPlayers()");
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DO_APP_FUNC(void, MainMenuManager_LateUpdate, (MainMenuManager* __this, MethodInfo* method), "Assembly-CSharp, System.Void MainMenuManager::LateUpdate()");
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DO_APP_FUNC(AudioSource*, SoundManager_PlaySound, (SoundManager* __this, AudioClip* clip, bool loop, float volume, AudioMixerGroup* audioMixer, MethodInfo* method), "Assembly-CSharp, UnityEngine.AudioSource SoundManager::PlaySound(UnityEngine.AudioClip, System.Boolean, System.Single, UnityEngine.Audio.AudioMixerGroup)");
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DO_APP_FUNC(void, AudioSource_set_pitch, (AudioSource* __this, float value, MethodInfo* method), "UnityEngine.AudioModule, System.Void UnityEngine.AudioSource::set_pitch(System.Single)");
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DO_APP_FUNC(void, PassiveButton_SetButtonEnableState, (PassiveButton* __this, bool enabled, MethodInfo* method), "Assembly-CSharp, System.Void PassiveButton::SetButtonEnableState(System.Boolean)");
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DO_APP_FUNC(void, PassiveButton_ChangeButtonText, (PassiveButton* __this, String* s, MethodInfo* method), "Assembly-CSharp, System.Void PassiveButton::ChangeButtonText(System.String)");

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