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Release v0.3.2
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CHANGELOG.md

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All notable changes to RacePulse releases are documented here.
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## [v0.3.2] — 2026-07-02
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### Added
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- Widgets, previews, and pages now show a small error panel instead of going blank if something unexpected goes wrong
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### Fixed
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- iRacing: projected iRating now reads the correct field and only shows in valid sessions
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- Le Mans Ultimate no longer gets stuck in a detect/reconnect loop after the game closes and its shared memory goes stale
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- F1: reconnecting now works after capture stops on its own (the UDP port is released properly)
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- Fixed hangs that could occur when stopping telemetry capture on iRacing, Le Mans Ultimate, and F1
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- Assetto Corsa Competizione and Assetto Corsa no longer hang when the game closes on its own
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- Failed auto-connects now retry and surface the error instead of failing silently
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- Telemetry no longer bleeds between sessions when switching games
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### Improved
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- Major performance pass while driving: the Home and dashboard pages stop re-rendering at 60Hz during capture, off-screen widget previews pause, graph canvases only reallocate when resized, and analysis and track-map updates are throttled — noticeably lower CPU and GPU usage
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- Home quick links restyled into a single row
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---
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## [v0.3.1] — 2026-06-02
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site/content/changelog.md

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ogImage: "assets/application-preview.jpg"
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---
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## v0.3.2 <span class="changelog-date">2026-07-02</span>
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### Added
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- Widgets, previews, and pages now show a small error panel instead of going blank if something unexpected goes wrong
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### Fixed
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- iRacing: projected iRating now reads the correct field and only shows in valid sessions
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- Le Mans Ultimate no longer gets stuck in a detect/reconnect loop after the game closes and its shared memory goes stale
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- F1: reconnecting now works after capture stops on its own (the UDP port is released properly)
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- Fixed hangs that could occur when stopping telemetry capture on iRacing, Le Mans Ultimate, and F1
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- Assetto Corsa Competizione and Assetto Corsa no longer hang when the game closes on its own
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- Failed auto-connects now retry and surface the error instead of failing silently
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- Telemetry no longer bleeds between sessions when switching games
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### Improved
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- Major performance pass while driving: the Home and dashboard pages stop re-rendering at 60Hz during capture, off-screen widget previews pause, graph canvases only reallocate when resized, and analysis and track-map updates are throttled — noticeably lower CPU and GPU usage
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- Home quick links restyled into a single row
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---
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## v0.3.1 <span class="changelog-date">2026-06-02</span>
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site/hugo.toml

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repoURL = "https://github.com/gAlexander77/racepulse-release"
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releaseURL = "https://github.com/gAlexander77/racepulse-release/releases"
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# Bump appVersion and downloadURL together on each release (footer + schema read appVersion).
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appVersion = "0.3.1"
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downloadURL = "https://github.com/gAlexander77/racepulse-release/releases/download/v0.3.1/RacePulse.exe"
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appVersion = "0.3.2"
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downloadURL = "https://github.com/gAlexander77/racepulse-release/releases/download/v0.3.2/RacePulse.exe"
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# Date the preview MP4s referenced by VideoObject schema were last replaced.
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videoUploadDate = "2026-05-23"
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# Google Analytics 4 Measurement ID. In production it is injected at build time from the

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