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Using WebWorkers and wasm to parse model data #869

@HypnosNova

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@HypnosNova

Is your feature request related to a problem? Please describe.
When loading a model, oasis parse the data in main process, if a model is complex or a game has many models, it will cause a long time and the web page is stuck seriously.

Describe the solution you'd like
Using webworkers and wasm is a better way. Just like Three.js, gltfloader has wasm version which can parse model much faster. And webworkers can avoid page stuck.

Describe alternatives you've considered

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