Skip to content

Commit 9fcf4dc

Browse files
committed
Rename RaymarchingWolrdSandwich -> LocalTime
1 parent 18342c3 commit 9fcf4dc

File tree

10 files changed

+19
-19
lines changed

10 files changed

+19
-19
lines changed

.idea/.idea.unity-demoscene/.idea/contentModel.xml

Lines changed: 4 additions & 4 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@
66
namespace Demoscene
77
{
88
[Serializable]
9-
public class RaymarchingWolrdSandwichBehaviour : PlayableBehaviour
9+
public class LocalTimeBehaviour : PlayableBehaviour
1010
{
1111
public float param1;
1212
public float param2;
@@ -16,4 +16,4 @@ public override void OnPlayableCreate(Playable playable)
1616
{
1717
}
1818
}
19-
}
19+
}
Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -6,9 +6,9 @@
66
namespace Demoscene
77
{
88
[Serializable]
9-
public class RaymarchingWolrdSandwichClip : PlayableAsset, ITimelineClipAsset
9+
public class LocalTimeClip : PlayableAsset, ITimelineClipAsset
1010
{
11-
public RaymarchingWolrdSandwichBehaviour template = new RaymarchingWolrdSandwichBehaviour();
11+
public LocalTimeBehaviour template = new LocalTimeBehaviour();
1212

1313
public ClipCaps clipCaps
1414
{
@@ -17,9 +17,9 @@ public ClipCaps clipCaps
1717

1818
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
1919
{
20-
var playable = ScriptPlayable<RaymarchingWolrdSandwichBehaviour>.Create(graph, template);
21-
RaymarchingWolrdSandwichBehaviour clone = playable.GetBehaviour();
20+
var playable = ScriptPlayable<LocalTimeBehaviour>.Create(graph, template);
21+
LocalTimeBehaviour clone = playable.GetBehaviour();
2222
return playable;
2323
}
2424
}
25-
}
25+
}
Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@
66

77
namespace Demoscene
88
{
9-
public class RaymarchingWolrdSandwichMixerBehaviour : PlayableBehaviour
9+
public class LocalTimeMixerBehaviour : PlayableBehaviour
1010
{
1111
// NOTE: This function is called at runtime and edit time. Keep that in mind when setting the values of properties.
1212
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
@@ -29,9 +29,9 @@ public override void ProcessFrame(Playable playable, FrameData info, object play
2929
continue;
3030
}
3131

32-
ScriptPlayable<RaymarchingWolrdSandwichBehaviour> inputPlayable =
33-
(ScriptPlayable<RaymarchingWolrdSandwichBehaviour>) playable.GetInput(i);
34-
RaymarchingWolrdSandwichBehaviour input = inputPlayable.GetBehaviour();
32+
ScriptPlayable<LocalTimeBehaviour> inputPlayable =
33+
(ScriptPlayable<LocalTimeBehaviour>) playable.GetInput(i);
34+
LocalTimeBehaviour input = inputPlayable.GetBehaviour();
3535

3636
// Use the above variables to process each frame of this playable.
3737
// NOTE: hosoda-sho 単純なブレンドが難しい値は最もウェイトが高いクリップを採用
Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -5,13 +5,13 @@
55
namespace Demoscene
66
{
77
[TrackColor(0.855f, 0.8623f, 0.87f)]
8-
[TrackClipType(typeof(RaymarchingWolrdSandwichClip))]
8+
[TrackClipType(typeof(LocalTimeClip))]
99
[TrackBindingType(typeof(LocalTimeComponet))]
10-
public class RaymarchingWolrdSandwichTrack : TrackAsset
10+
public class LocalTimeTrack : TrackAsset
1111
{
1212
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
1313
{
14-
return ScriptPlayable<RaymarchingWolrdSandwichMixerBehaviour>.Create(graph, inputCount);
14+
return ScriptPlayable<LocalTimeMixerBehaviour>.Create(graph, inputCount);
1515
}
1616
}
17-
}
17+
}

0 commit comments

Comments
 (0)