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Assets/Demoscene/Scripts/Timeline/LocalTime/LocalTimeMixerBehaviour.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -34,7 +34,7 @@ public override void ProcessFrame(Playable playable, FrameData info, object play
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LocalTimeBehaviour input = inputPlayable.GetBehaviour();
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// Use the above variables to process each frame of this playable.
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// NOTE: hosoda-sho 単純なブレンドが難しい値は最もウェイトが高いクリップを採用
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// NOTE: gam0022 単純なブレンドが難しい値は最もウェイトが高いクリップを採用
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if (weight > maxWeight)
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{
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time = (float) inputPlayable.GetTime();

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