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# Negative Feedback
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- **Date:** 2026-03-07T02:25:07.866Z
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- **Channel:** #help
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- **Downvoted by:** fish______
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- **Bot message ID:** 1479665299853807808
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## Original Question
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**@fish______:**
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<@1381084680308265061> Here is another help question from community
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Hello!
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I'm trying to setup a CI/CD pipeline for a Naninovel project.
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I'm using [GameCI](https://game.ci/docs/github/getting-started/) 's GitHub Action for that. I keep getting compilation errors related to a missing assembly (pre-compiled dll).
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I'm not getting any issue when compiling from the editor or the terminal, only when using GameCI's Action.
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For reference, here is the command I use to build from the terminal (which works).
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```bash
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"$$unity_path" \
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-batchmode \
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-projectPath $(PROJECT_ROOT) \
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-activeBuildProfile "Assets/Settings/Build Profiles/$(BUILD_PROFILE).asset" \
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-build "$(BUILD_DIR)" \
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-nographics \
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-quit \
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-logFile -
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```
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And here is the workflow:
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```yaml
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- name: Build project
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uses: game-ci/unity-builder@v4
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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buildProfile: 'Assets/Settings/Build Profiles/Web_Release.asset'
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runAsHostUser: true
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```
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## Bot Response (downvoted)
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Build profiles require Unity 6000.0.0+ and your configuration looks correct. The missing assembly issue is likely due to Docker environment differences.
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• Check your Unity version - build profiles need Unity 6+
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• Try removing `buildProfile` temporarily to isolate the issue
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• Check if pre-compiled DLLs have native dependencies missing in Docker
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• Review full build logs for specific missing assembly names
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• Consider using `customImage` if you need additional libraries
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What Unity version are you using and which specific assembly is missing?
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-# Was this helpful? React with :thumbsup: or :thumbsdown: to help improve future responses.
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## Analysis
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(To be reviewed — what went wrong with this response?)
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# Negative Feedback
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- **Date:** 2026-03-07T02:34:13.626Z
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- **Channel:** #help
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- **Downvoted by:** fish______
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- **Bot message ID:** 1479668082602541309
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## Original Question
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**@fish______:**
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<@1381084680308265061> try again investigate this
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<@1381084680308265061> Here is another help question from community
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Hello!
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I'm trying to setup a CI/CD pipeline for a Naninovel project.
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I'm using [GameCI](https://game.ci/docs/github/getting-started/) 's GitHub Action for that. I keep getting compilation errors related to a missing assembly (pre-compiled dll).
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I'm not getting any issue when compiling from the editor or the terminal, only when using GameCI's Action.
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For reference, here is the command I use to build from the terminal (which works).
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```bash
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"$$unity_path" \
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-batchmode \
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-projectPath $(PROJECT_ROOT) \
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-activeBuildProfile "Assets/Settings/Build Profiles/$(BUILD_PROFILE).asset" \
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-build "$(BUILD_DIR)" \
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-nographics \
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-quit \
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-logFile -
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```
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And here is the workflow:
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```yaml
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- name: Build project
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uses: game-ci/unity-builder@v4
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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with:
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buildProfile: 'Assets/Settings/Build Profiles/Web_Release.asset'
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runAsHostUser: true
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```
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## Bot Response (downvoted)
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This is a Docker environment difference causing assembly resolution issues. Your buildProfile parameter is correctly configured.
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Try these solutions:
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• Add `customParameters: '-nographics -logFile -'` to match your working terminal command
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• Set `targetPlatform` explicitly (e.g., `targetPlatform: WebGL`)
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• Ensure your Unity version in the build profile matches GameCI's available versions
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• Consider using `buildMethod` instead of buildProfile if Naninovel assemblies need special handling
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• Check that pre-compiled DLLs are included in your repo and not gitignored
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The issue occurs because containerized Unity installations may resolve assembly paths differently than local installations. See https://game.ci/docs/github/getting-started for more configuration options.
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Need help with a specific solution or Unity version compatibility?
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-# Was this helpful? React with :thumbsup: or :thumbsdown: to help improve future responses.
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## Analysis
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(To be reviewed — what went wrong with this response?)
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# Negative Feedback
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- **Date:** 2026-03-09T03:56:28.605Z
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- **Channel:** #help-develop
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- **Downvoted by:** fish______
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- **Bot message ID:** 1480352145055289554
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## Original Question
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**@fish______:**
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<@1381084680308265061>
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Hey all! game-ci has worked super well for us so far. I'm having one issue trying to get it to get a server build for Linux Arm64 I'm 99% sure its a config issue on my side. We have tested it outside our CI/CD and the build does work. Below is the relavent parts of our github actions file.
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```
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strategy:
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matrix:
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include:
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- platform: linux/amd64
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buildFunction: GameCI.BuildScript.BuildLinuxAmd_Release
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arch: amd64
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- platform: linux/arm64
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buildFunction: GameCI.BuildScript.BuildLinuxArm_Release # confirmed this works outside CI/CD
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arch: arm64
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runs-on: linux-amd64 # were always using amd64 runners I have access to arm runners if thats required
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.....
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# the below runs for both matrix configurations but always produces a AMD64 build.
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- name: Build Server
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uses: game-ci/unity-builder@v4
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env:
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UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
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with:
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targetPlatform: StandaloneLinux64
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buildMethod: ${{ matrix.buildFunction }}
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projectPath: REPO_NAME
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versioning: None
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allowDirtyBuild: true
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buildName: server-${{ matrix.arch }}
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```
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## Bot Response (downvoted)
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Unity only provides `StandaloneLinux64` as a build target - there's no separate ARM64 Linux target in Unity's BuildTarget enum. Your matrix architecture values have no effect because unity-builder always uses `StandaloneLinux64` regardless.
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When you say the ARM64 build "works outside CI/CD" - what exactly are you building locally? Are you:
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• Using Unity Editor's Build Settings with a specific target?
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• Running Unity CLI with particular flags?
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• Using a custom build script with special configuration?
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This will help determine if Unity actually supports Linux ARM64 or if there's a different approach needed.
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-# Was this helpful? React :thumbsup: or :thumbsdown: | React :repeat: to request a re-investigation
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## Analysis
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(To be reviewed — what went wrong with this response?)
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# Eligible Issues for game-ci-unity-builder
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Total synced: 796
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Eligible: 30
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Skipped: 766
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## Skip breakdown
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- closed: 656
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- collaborator-responded-body: 61
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- stale: 28
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- not-relevant: 21
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## Issues to process
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Process ONLY the issues listed below. Do NOT read or respond to any other issues.
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- **#707** (pull_request, 3 comments, priority: 56): "[Snyk] Security upgrade unity-changeset from 2.1.0 to 2.3.0"
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File: data/github/issues/game-ci-unity-builder/707.md
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- **#774** (pull_request, 2 comments, priority: 54): "[Snyk] Security upgrade @kubernetes/client-node from 0.16.3 to 1.0.0"
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File: data/github/issues/game-ci-unity-builder/774.md
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- **#475** (issue, 30 comments [bug], priority: 45): "Running action in self-hosted runner"
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File: data/github/issues/game-ci-unity-builder/475.md
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- **#702** (issue, 7 comments [bug], priority: 44): "Adding Behaviour package breaks IL2CPP-Windows builds"
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File: data/github/issues/game-ci-unity-builder/702.md
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- **#488** (issue, 6 comments [bug], priority: 43): "[iOS] Error while reading movie during project import"
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File: data/github/issues/game-ci-unity-builder/488.md
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- **#430** (issue, 4 comments [bug, git private repo], priority: 41): "build from private repos using git-lfs cannot be used"
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File: data/github/issues/game-ci-unity-builder/430.md
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- **#614** (issue, 4 comments [bug], priority: 41): "Cannot access repositories from Unity Package Manager"
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File: data/github/issues/game-ci-unity-builder/614.md
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- **#622** (issue, 4 comments [bug], priority: 41): "Failed to run \"git fetch\""
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File: data/github/issues/game-ci-unity-builder/622.md
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- **#649** (issue, 2 comments [bug, macos], priority: 39): "Build fails on self-hosted mac runner if unity hub has custom install location"
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File: data/github/issues/game-ci-unity-builder/649.md
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- **#539** (issue, 1 comments [bug], priority: 38): "Execution failed for task ':launcher:processReleaseResources'"
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File: data/github/issues/game-ci-unity-builder/539.md
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- **#657** (issue, 1 comments [bug], priority: 38): "Docker command fails for some unity passwords in Github Actions"
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File: data/github/issues/game-ci-unity-builder/657.md
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- **#666** (issue, 1 comments [bug], priority: 38): "Jenkins Build failing with Error Code 139 even with -nographics parameter"
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File: data/github/issues/game-ci-unity-builder/666.md
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- **#708** (issue, 1 comments [bug], priority: 38): "Semantic versioning doesn't set the Patch field if the latest Tag includes 3 fields (like 'v0.0.0')"
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File: data/github/issues/game-ci-unity-builder/708.md
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- **#773** (issue, 0 comments [enhancement, windows], priority: 25): "Add WebGL build support for windows to support web projects using wwise"
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File: data/github/issues/game-ci-unity-builder/773.md
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- **#811** (issue, 0 comments [documentation], priority: 25): "Introducing Game-CI Help Bot"
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File: data/github/issues/game-ci-unity-builder/811.md
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- **#625** (issue, 6 comments [bug in unity], priority: 13): "Build succeeds, but Unity Editor crashes and stops the github action from proceeding."
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File: data/github/issues/game-ci-unity-builder/625.md
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- **#667** (issue, 2 comments [need steps to reproduce], priority: 9): "WebGL build failing with no errors"
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File: data/github/issues/game-ci-unity-builder/667.md
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- **#527** (issue, 1 comments [enhancement, cloud-runner], priority: 8): "Document AWS permission scope required for cloud runner"
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File: data/github/issues/game-ci-unity-builder/527.md
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- **#560** (issue, 1 comments [cloud-runner], priority: 8): "unknown option when building unity project for webgl on aws cloudrunner"
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File: data/github/issues/game-ci-unity-builder/560.md
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- **#690** (issue, 1 comments, priority: 8): "(Need Help) Activation Failure when running Gitea Action Runner in Colima VM and docker created on MacOS M1 Host"
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File: data/github/issues/game-ci-unity-builder/690.md
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- **#722** (issue, 1 comments [enhancement], priority: 8): "Allow specifying the use of a file extension for StandaloneLinux64"
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File: data/github/issues/game-ci-unity-builder/722.md
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- **#765** (pull_request, 3 comments, priority: 6): "Windows: add retry logic and explicit failure for Unity license activation"
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File: data/github/issues/game-ci-unity-builder/765.md
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- **#817** (pull_request, 3 comments, priority: 6): "ci: set macOS builds to continue-on-error"
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File: data/github/issues/game-ci-unity-builder/817.md
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- **#679** (pull_request, 3 comments, priority: 6): "[Snyk] Upgrade aws-sdk from 2.1437.0 to 2.1692.0"
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File: data/github/issues/game-ci-unity-builder/679.md
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- **#680** (pull_request, 3 comments, priority: 6): "[Snyk] Upgrade yaml from 2.3.1 to 2.6.1"
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File: data/github/issues/game-ci-unity-builder/680.md
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- **#681** (pull_request, 3 comments, priority: 6): "[Snyk] Upgrade @kubernetes/client-node from 0.16.3 to 0.22.3"
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File: data/github/issues/game-ci-unity-builder/681.md
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- **#682** (pull_request, 3 comments, priority: 6): "[Snyk] Upgrade unity-changeset from 2.1.0 to 2.3.0"
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File: data/github/issues/game-ci-unity-builder/682.md
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- **#683** (pull_request, 3 comments, priority: 6): "[Snyk] Upgrade reflect-metadata from 0.1.13 to 0.2.2"
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File: data/github/issues/game-ci-unity-builder/683.md
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- **#654** (pull_request, 2 comments [dependencies], priority: 4): "Bump braces from 3.0.2 to 3.0.3"
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File: data/github/issues/game-ci-unity-builder/654.md
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- **#693** (pull_request, 2 comments, priority: 4): "[Snyk] Fix for 3 vulnerabilities"
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File: data/github/issues/game-ci-unity-builder/693.md
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---
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position: 2.0
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label: GitHub
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collapsible: true
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collapsed: true
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---
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position: 2.0
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label: Examples
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collapsible: true
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collapsed: true
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---
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position: 4.0
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label: Custom Hooks
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collapsible: true
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collapsed: true
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---
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position: 9.0
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label: GitLab Integration
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collapsible: true
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collapsed: true
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---
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position: 10.0
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label: GitHub Integration
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collapsible: true
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collapsed: true
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---
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position: 5.0
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label: Advanced topics
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collapsible: true
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collapsed: true

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