Skip to content

Dynamically change "ground" object size based on generated level world for gameLevelAuto #19

@LJArendse

Description

@LJArendse

Overview

Currently the ground object in the scene "gameLevelAuto" is bigger than the world generated by the GenerateMaze script.
image

Suggestion

Make the ground object size dynamic based on the world generated by GenerateMaze
image

Metadata

Metadata

Labels

bugSomething isn't workingideasany ideas/thoughts on the topic

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions