@@ -212,16 +212,16 @@ void UserInterface::DrawSettings()
212212 {
213213 camerasList.emplace_back (cam.name .c_str ());
214214 }
215-
215+
216216 ImGui::Text (" Help" );
217217 ImGui::Separator ();
218- ImGui::BulletText (LOCTEXT (" F1: toggle Settings." ));
219- ImGui::BulletText (LOCTEXT (" F2: toggle Statistics." ));
220- ImGui::BulletText (LOCTEXT (" SPACE: hold to auto focus." ));
221- ImGui::BulletText (LOCTEXT (" DropFile: if glb file, load it." ));
218+ ImGui::BulletText (" %s " , LOCTEXT (" F1: toggle Settings." ));
219+ ImGui::BulletText (" %s " , LOCTEXT (" F2: toggle Statistics." ));
220+ ImGui::BulletText (" %s " , LOCTEXT (" SPACE: hold to auto focus." ));
221+ ImGui::BulletText (" %s " , LOCTEXT (" DropFile: if glb file, load it." ));
222222 ImGui::NewLine ();
223223
224- ImGui::Text (LOCTEXT (" Scene" ));
224+ ImGui::Text (" %s " , LOCTEXT (" Scene" ));
225225 ImGui::Separator ();
226226 ImGui::PushItemWidth (-1 );
227227 ImGui::Combo (" ##SceneList" , &Settings ().SceneIndex , scenes.data (), static_cast <int >(scenes.size ()));
@@ -244,7 +244,7 @@ void UserInterface::DrawSettings()
244244 Settings ().FocusDistance = cam.FocalDistance ;
245245 }
246246
247- ImGui::Text (LOCTEXT (" Ray Tracing" ));
247+ ImGui::Text (" %s " , LOCTEXT (" Ray Tracing" ));
248248 ImGui::Separator ();
249249 uint32_t min = 0 , max = 7 ; // max bounce + 1 will off roulette. max bounce now is 6
250250 ImGui::SliderScalar (LOCTEXT (" RR Start" ), ImGuiDataType_U32, &Settings ().RR_MIN_DEPTH , &min, &max);
@@ -269,7 +269,7 @@ void UserInterface::DrawSettings()
269269 ImGui::NewLine ();
270270 #endif
271271
272- ImGui::Text (LOCTEXT (" Camera" ));
272+ ImGui::Text (" %s " , LOCTEXT (" Camera" ));
273273 ImGui::Separator ();
274274 ImGui::SliderFloat (LOCTEXT (" FoV" ), &Settings ().FieldOfView , UserSettings::FieldOfViewMinValue, UserSettings::FieldOfViewMaxValue, " %.0f" );
275275 ImGui::SliderFloat (LOCTEXT (" Aperture" ), &Settings ().Aperture , 0 .0f , 1 .0f , " %.2f" );
@@ -285,13 +285,13 @@ void UserInterface::DrawSettings()
285285
286286 ImGui::NewLine ();
287287
288- ImGui::Text (LOCTEXT (" Profiler" ));
288+ ImGui::Text (" %s " , LOCTEXT (" Profiler" ));
289289 ImGui::Separator ();
290290 ImGui::Checkbox (LOCTEXT (" ShaderTime" ), &Settings ().ShowVisualDebug );
291291 ImGui::SliderFloat (LOCTEXT (" Scaling" ), &Settings ().HeatmapScale , 0 .10f , 10 .0f , " %.2f" , ImGuiSliderFlags_Logarithmic);
292292 ImGui::NewLine ();
293293
294- ImGui::Text (LOCTEXT (" Performance" ));
294+ ImGui::Text (" %s " , LOCTEXT (" Performance" ));
295295 ImGui::Separator ();
296296 // ImGui::Checkbox("Use CheckerBoard", &Settings().UseCheckerBoardRendering);
297297 {
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