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Hi!
Seems that the alpha channel is ignored and there some other playback issues
when using in programmable renderer mode with OpenGL 4.1 ( oF 0.9.3 ).
There are following shader errors in the console:
[ error ] ofShader: setupShaderFromSource(): GL_VERTEX_SHADER shader failed to compile
[ error ] ofShader: GL_VERTEX_SHADER shader reports:
ERROR: 0:1: '' : #version required and missing.
[ error ] ofShader: GL_VERTEX_SHADER, offending line 1 :
1 void main(void){gl_Position = ftransform();gl_TexCoord[0] = gl_MultiTexCoord0;}
2
Is there any quick fix for that ?
Providing proper shaders for programmable pipeline should make it work,
I'll try to rewrite them, but I'm not very proficient with glsl, so maybe you could help :) ?
Cheers!
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