- Go to the latest Release page.
- Download the Cider version that matches your OS.
- Open Blender. Go to Preferences > Addons, click on the Install... button and select Cider.zip from your downloads. (It will take a few seconds)
- Tick the box in the Cider panel to enable it.
- Untick the box in Preferences > Addons > BlenderMalt to disable the addon.
- Restart Blender.
- Go back to Preferences > Addons > BlenderMalt, expand the panel and click the Remove button.
- Enable Cider in the Scene settings
- Render scene (Cider will generate a packed image on render)
- Setup compositor nodes:

- Viewport Preview : ( Bool ) = True
Enables line rendering preview in viewport Render mode.
- Cider Pipeline
The path to a custom render pipeline. If it's empty (the default), the Line Pipeline will be used.
The button at the right is the Reload Pipeline operator, which fully restarts the renderer.
- Bit Depth (Viewport) : ( Enum ) = 8
The viewport image bit depth. Higher bit depths can yield better image quality (avoiding banding and clamping), but can bottleneck your GPU<->CPU bandwidth at high resolutions.
Final renders are always sent to Blender as 32bit images for best quality, regardless of this setting.
- Default LineStyle : ( LineStyle ) = LineStyle
The default LineStyle, used for objects/materials with no LineStyle assigned.
- Samples
- Grid Size : ( Int ) = 8
The number of render samples per side in the sampling grid. The total number of samples is the square of this value minus the samples that fall outside the sampling radius.
Higher values will provide cleaner renders at the cost of increased render times.- Width : ( Float ) = 1.0
The width (and height) of the sampling grid. Larger values will result in smoother/blurrier images while lower values will result in sharper/more aliased ones. Keep it withing the 1-2 range for best results.
- Visible : ( Bool ) = True
Disables object visibility. The object is not rendered, useful for decals.
- Double Sided : ( Bool ) = False
Disables backface culling, so geometry is rendered from both sides.
- Precomputed Tangents : ( Bool ) = False
Load precomputed mesh tangents (needed for improving normal mapping quality on low poly meshes). It's disabled by default since it slows down mesh loading in Blender.
When disabled, the tangents are calculated on the fly from the pixel shader.
One LineStyle assigned per Material, if none are specified the "Default LineStyle" in the Scene settings will be used.
- Line
- Color : ( Color ) = default = (0.0,0.0,0.0,1.0)
- Width Scale : ( Float ) - default = 2.0
- Width Units : ( ENUM(Pixel,Screen,World) ) - default = Pixel
- Line Depth
- Threshold : ( Float ) - default = 0.1
- Threshold Range : ( Float ) - default = 0.0
- Width : ( Float ) - default = 1.0
- Line Normal
- Threshold : ( Float | Slider ) - default = 0.5
- Threshold Range : ( Float | Slider )
- Width : ( Float ) - default = 1.0
- Line Object
- Boundary Width : ( Float ) - default = 1.0
- Viewport Preview : ( Bool ) = True
Enables line rendering preview in viewport Render mode.
- Display Stats : ( Bool ) = False
Display stats for viewport preview.
Same as creating a Malt Pipeline but Material is mapped to LineStyle see LinePipeline.py for the default pipeline.




