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🎈 5.0.0 (#294)
Signed-off-by: Louise Poubel <louise@openrobotics.org>
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CMakeLists.txt

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#============================================================================
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# Configure the project
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#============================================================================
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ign_configure_project(VERSION_SUFFIX pre1)
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ign_configure_project(VERSION_SUFFIX)
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#============================================================================
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# Set project-specific options

Changelog.md

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### Ignition Physics 5.x.x (20XX-XX-XX)
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### Ignition Physics 5.0.0 (20XX-XX-XX)
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### Ignition Physics 5.0.0 (2021-09-30)
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1. Add GetJointTransmittedWrench feature
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* [Pull request #283](https://github.com/ignitionrobotics/ign-physics/pull/283)

Migration.md

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notification to users that their code should be upgraded. The next major
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release will remove the deprecated code.
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## Ignition Physics 4.X to 5.X
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### Modifications
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1. Depends on sdformat12.
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## Ignition Physics 4.1 to 4.2
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### Additions

README.md

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Build | Status
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-- | --
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Test coverage | [![codecov](https://codecov.io/gh/ignitionrobotics/ign-physics/branch/ign-physics4/graph/badge.svg)](https://codecov.io/gh/ignitionrobotics/ign-physics)
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Ubuntu Bionic | [![Build Status](https://build.osrfoundation.org/buildStatus/icon?job=ignition_physics-ci-ign-physics4-bionic-amd64)](https://build.osrfoundation.org/job/ignition_physics-ci-ign-physics4-bionic-amd64)
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Homebrew | [![Build Status](https://build.osrfoundation.org/buildStatus/icon?job=ignition_physics-ci-ign-physics4-homebrew-amd64)](https://build.osrfoundation.org/job/ignition_physics-ci-ign-physics4-homebrew-amd64)
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Test coverage | [![codecov](https://codecov.io/gh/ignitionrobotics/ign-physics/branch/ign-physics5/graph/badge.svg)](https://codecov.io/gh/ignitionrobotics/ign-physics)
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Ubuntu Bionic | [![Build Status](https://build.osrfoundation.org/buildStatus/icon?job=ignition_physics-ci-ign-physics5-bionic-amd64)](https://build.osrfoundation.org/job/ignition_physics-ci-ign-physics5-bionic-amd64)
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Homebrew | [![Build Status](https://build.osrfoundation.org/buildStatus/icon?job=ignition_physics-ci-ign-physics5-homebrew-amd64)](https://build.osrfoundation.org/job/ignition_physics-ci-ign-physics5-homebrew-amd64)
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Windows | [![Build Status](https://build.osrfoundation.org/buildStatus/icon?job=ign_physics-ci-win)](https://build.osrfoundation.org/job/ign_physics-ci-win)
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Ignition Physics, a component of [Ignition
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# Install
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See the [installation tutorial](https://ignitionrobotics.org/api/physics/4.0/installation.html).
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See the [installation tutorial](https://ignitionrobotics.org/api/physics/5.0/installation.html).
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# Usage
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Please refer to the [examples directory](https://github.com/ignitionrobotics/ign-physics/raw/ign-physics4/examples/).
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Please refer to the [examples directory](https://github.com/ignitionrobotics/ign-physics/raw/ign-physics5/examples/).
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# Documentation
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2. Clone the repository
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```
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git clone https://github.com/ignitionrobotics/ign-physics -b ign-physics4
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git clone https://github.com/ignitionrobotics/ign-physics -b ign-physics5
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```
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3. Configure and build the documentation.

tutorials/03_physics_plugins.md

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Dart ([Dynamic Animation and Robotics Toolkit](https://dartsim.github.io/)) is an open source library that provides data structures and algorithms for kinematic and dynamic applications in robotics and computer animation.
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It is the default physics engine used in Ignition Simulation.
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The source code for Dartsim plugin can be found in [Ignition Physics repository](https://github.com/ignitionrobotics/ign-physics/tree/ign-physics4) under `dartsim` directory.
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The source code for Dartsim plugin can be found in [Ignition Physics repository](https://github.com/ignitionrobotics/ign-physics/tree/ign-physics5) under `dartsim` directory.
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TPE ([Trivial Physics Engine](https://github.com/ignitionrobotics/ign-physics/tree/ign-physics4/tpe)) is an open source library created by Open Robotics that enables fast, inexpensive kinematics simulation for entities at large scale.
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TPE ([Trivial Physics Engine](https://github.com/ignitionrobotics/ign-physics/tree/ign-physics5/tpe)) is an open source library created by Open Robotics that enables fast, inexpensive kinematics simulation for entities at large scale.
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It supports higher-order fleet dynamics without real physics (eg. gravity, force, constraint etc.) and multi-machine synchronization.
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Ignition support for TPE targets [Citadel](https://ignitionrobotics.org/docs/citadel) and onward releases.
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The source code for TPE plugin can be found in [Ignition Physics repository](https://github.com/ignitionrobotics/ign-physics/tree/ign-physics4) under the `tpe/plugin` directory.
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The source code for TPE plugin can be found in [Ignition Physics repository](https://github.com/ignitionrobotics/ign-physics/tree/ign-physics5) under the `tpe/plugin` directory.
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The following is a list of features supported by each physics engine to help users select one that fits their needs.
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tutorials/05_plugin_loading.md

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Then download the example loader into your current directory by:
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```bash
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wget https://raw.githubusercontent.com/ignitionrobotics/ign-physics/ign-physics4/examples/hello_world_loader/hello_world_loader.cc
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wget https://raw.githubusercontent.com/ignitionrobotics/ign-physics/ign-physics5/examples/hello_world_loader/hello_world_loader.cc
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```
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### Examine the code

tutorials/08-implementing-a-custom-feature.md

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know how to implement a dummy physics engine as a plugin and load it using
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\ref ignition::physics "Ignition Physics API". In this tutorial, we will look
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deeper into the structure of a physics engine plugin, for example, the available
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[DART](https://github.com/ignitionrobotics/ign-physics/tree/ign-physics4/dartsim)
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[DART](https://github.com/ignitionrobotics/ign-physics/tree/ign-physics5/dartsim)
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physics engine in `ign-physics` repository and how to define a custom
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\ref ignition::physics::Feature "Feature" for the plugin.
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