|
1 | | -## Gazebo Rendering |
| 1 | +# Gazebo Rendering |
2 | 2 |
|
3 | 3 | ### Gazebo Rendering 9.X |
4 | 4 |
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|
205 | 205 | 1. Add projection matrix set/get functions to Ogre Depth camera |
206 | 206 | * [Pull request #928](https://github.com/gazebosim/gz-rendering/pull/928) |
207 | 207 |
|
208 | | -### Gazebo Rendering 8.X |
| 208 | +## Gazebo Rendering 8.X |
209 | 209 |
|
210 | | -### Gazebo Rendering 8.2.0 |
| 210 | +### Gazebo Rendering 8.2.2 (2025-01-30) |
| 211 | + |
| 212 | +1. Fix RenderingIface_TEST for ogre2 when there is no display |
| 213 | + * [Pull request #1098](https://github.com/gazebosim/gz-rendering/pull/1098) |
| 214 | + |
| 215 | +1. Better approach to use std::variant |
| 216 | + * [Pull request #1093](https://github.com/gazebosim/gz-rendering/pull/1093) |
| 217 | + |
| 218 | +### Gazebo Rendering 8.2.1 (2024-11-08) |
| 219 | + |
| 220 | +1. Update code for loading normal and albedo maps from image data |
| 221 | + * [Pull request #1068](https://github.com/gazebosim/gz-rendering/pull/1068) |
| 222 | + |
| 223 | +1. Check for zero quaternion value in MoveToHelper |
| 224 | + * [Pull request #1076](https://github.com/gazebosim/gz-rendering/pull/1076) |
| 225 | + |
| 226 | +1. Fix waves 'double' to 'float' truncation warning |
| 227 | + * [Pull request #1065](https://github.com/gazebosim/gz-rendering/pull/1065) |
| 228 | + |
| 229 | +1. Install Roboto fonts to ogre plugin |
| 230 | + * [Pull request #1035](https://github.com/gazebosim/gz-rendering/pull/1035) |
| 231 | + |
| 232 | +1. Fixed integer underflow in OgreDistortionPass |
| 233 | + * [Pull request #994](https://github.com/gazebosim/gz-rendering/pull/994) |
| 234 | + |
| 235 | +1. Add gamma correction to simple_demo_qml example |
| 236 | + * [Pull request #1019](https://github.com/gazebosim/gz-rendering/pull/1019) |
| 237 | + |
| 238 | +1. Optimization: remove extra copy of data buffer in Ogre2GpuRays and Ogre2DepthCamera |
| 239 | + * [Pull request #1022](https://github.com/gazebosim/gz-rendering/pull/1022) |
| 240 | + |
| 241 | +1. Fix crash when wide angle camera FOV is > 180 |
| 242 | + * [Pull request #1016](https://github.com/gazebosim/gz-rendering/pull/1016) |
| 243 | + |
| 244 | +1. Fix debug builds of gz-rendering-ogre2 plugin |
| 245 | + * [Pull request #1014](https://github.com/gazebosim/gz-rendering/pull/1014) |
| 246 | + |
| 247 | +1. Fix lidar 1st pass texture resolution calculation for FOV < 90 degrees |
| 248 | + * [Pull request #1012](https://github.com/gazebosim/gz-rendering/pull/1012) |
| 249 | + |
| 250 | +1. Use single cubemap camera in lidar |
| 251 | + * [Pull request #1013](https://github.com/gazebosim/gz-rendering/pull/1013) |
| 252 | + |
| 253 | +1. Parse correctly OGRE2_RESOURCE_PATH on Windows |
| 254 | + * [Pull request #996](https://github.com/gazebosim/gz-rendering/pull/996) |
| 255 | + |
| 256 | +### Gazebo Rendering 8.2.0 (2024-06-19) |
211 | 257 |
|
212 | 258 | 1. Backport: Adding cone primitives. |
213 | 259 | * [Pull request #1003](https://github.com/gazebosim/gz-rendering/pull/1003) |
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