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fix: player can now MoveUp
1 parent 66102f2 commit d02a2b7

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1 file changed

+8
-8
lines changed
  • galactic-armada/src/main/states/gameplay/objects

1 file changed

+8
-8
lines changed

galactic-armada/src/main/states/gameplay/objects/player.asm

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -41,7 +41,7 @@ InitializePlayer::
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ld [wPlayerPositionX+1], a
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ld [wPlayerPositionY+1], a
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44-
44+
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CopyPlayerTileDataIntoVRAM:
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; Copy the player's tile data into VRAM
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ld de, playerShipTileData
@@ -77,7 +77,7 @@ UpdatePlayer_HandleInput:
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and PADF_A
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call nz, TryShoot
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; ANCHOR_END: player-update-start
80-
80+
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; ANCHOR: player-update-flashing
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ld a, [mPlayerFlash+0]
@@ -99,7 +99,7 @@ UpdatePlayer_UpdateSprite_CheckFlashing:
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ld a, c
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sbc 0
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ld c, a
102-
102+
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UpdatePlayer_UpdateSprite_DecreaseFlashing:
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@@ -144,7 +144,7 @@ UpdatePlayer_UpdateSprite:
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ld b, a
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ld a, [wPlayerPositionX+1]
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ld d, a
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147+
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srl d
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rr b
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srl d
@@ -168,7 +168,7 @@ UpdatePlayer_UpdateSprite:
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rr c
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srl e
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rr c
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; Drawing the palyer metasprite
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
@@ -212,7 +212,7 @@ TryShoot:
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; ANCHOR: player-damage
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DamagePlayer::
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215-
215+
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xor a
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ld [mPlayerFlash], a
@@ -234,9 +234,9 @@ MoveUp:
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sub PLAYER_MOVE_SPEED
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ld [wPlayerPositionY], a
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237-
ld a, [wPlayerPositionY]
237+
ld a, [wPlayerPositionY+1]
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sbc 0
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ld [wPlayerPositionY], a
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ld [wPlayerPositionY+1], a
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ret
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