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src/index.md

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@@ -33,10 +33,11 @@ The tutorial was written by [Eldred "ISSOtm" Habert](https://eldred.fr/), [Evie]
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## Contributing
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Feel free to send feedback or suggestions in the form of Issues on the [GitHub repository](https://github.com/gbdev/gb-asm-tutorial).
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We're also [looking for help](https://github.com/gbdev/gb-asm-tutorial/issues) for writing new lessons and improving the existing ones! Feel free to send Pull Requests and go through the Issues to see what needs to be worked on.
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You can **provide feedback** or send suggestions in the form of Issues on the [GitHub repository](https://github.com/gbdev/gb-asm-tutorial).
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You can help **translating** the tutorial on [Crowdin](https://crowdin.com/project/gb-asm-tutorial).
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We're also [looking for help](https://github.com/gbdev/gb-asm-tutorial/issues) for **writing new lessons and improving the existing ones**! You can go through the Issues to see what needs to be worked on and send Pull Requests!
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You can also help **translating** the tutorial on [Crowdin](https://crowdin.com/project/gb-asm-tutorial).
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## Licensing
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src/next.md

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# Where to go next
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Oh.
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Well, you've reached the end of the tutorial...
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And yes, as you can see, it's not finished *yet*.
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I'm actively working on fixing that, though, please be a little patient :)
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And yes, as you can see, it's not finished _yet_.
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We're actively working on new content (and improvement of the existing one).
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In the meantime, the best course of action is to peruse the [resources](resources.html) in the next section, and experiment by yourself.
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Well, given that, it may be a good idea to [ask around](help-feedback.html) for advice.
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A lot of the problems and questions you will be encountering have already been solved, so others can—and will!—help you getting started faster.
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If you enjoyed the tutorial, please consider [contributing](https://github.com/gbdev/gb-asm-tutorial).
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If you enjoyed the tutorial, please consider [contributing](index.html#contributing), donating to our [OpenCollective](https://opencollective.com/gbdev) or simply share the link to this book.

src/resources.md

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# Resources
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A.k.a. "where to go from here".
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## Help channels
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- [GBDev community home page](https://gbdev.io) and [chat channels](https://gbdev.io/chat).
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- [RGBDS' online documentation](https://rgbds.gbdev.io/docs/) is always useful!
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Notably, you'll find [an instruction reference](https://rgbds.gbdev.io/docs/gbz80.7) and [the reference on RGBASM's syntax and features](https://rgbds.gbdev.io/docs/rgbasm.5).
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- [Pan Docs](https://gbdev.io/pandocs) are *the* reference for all Game Boy hardware.
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- [Pan Docs](https://gbdev.io/pandocs) are _the_ reference for all Game Boy hardware.
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It's a good idea to consult it if you aare unsure how a register works, or if you're wondering how to do something.
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- [gb-optables](https://gbdev.io/gb-opcodes/optables) is a more compact instruction table, it becomes more useful when you stop needing the instructions' descriptions.

src/roadmap.md

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::: tip
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I hope the tutorial will work for you!!
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But if it doesn't (the format doesn't work well for everyone, and that's okay), I encourage you to look at [some other resources](resources.md), which might work better for you.
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It's also fine to take a break from time to time; feel free to read at your own pace, and to [ask for clarifications](https://gbdev.io/chat) if anything isn't clear to you.
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We hope this tutorial will work for you.
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But if it doesn't (the format may not work well for everyone, and that's okay), I encourage you to look at [some other resources](resources.md), which might work better for you.
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It's also fine to **take a break from time to time**; feel free to read at your own pace, and to [ask for clarifications](https://gbdev.io/chat) if anything isn't clear to you.
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:::
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Unfortunately, this tutorial is a work in progress.
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Currently, **Part Ⅱ is being written**, and Part Ⅲ should follow soon after.
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This tutorial is a work in progress.

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