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;*
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;* Gameboy Hardware definitions
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+ ;* https://github.com/gbdev/hardware.inc
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;*
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;* Based on Jones' hardware.inc
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;* And based on Carsten Sorensen's ideas.
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;*
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+ ;* To the extent possible under law, the authors of this work have
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+ ;* waived all copyright and related or neighboring rights to the work.
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+ ;* See https://creativecommons.org/publicdomain/zero/1.0/ for details.
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+ ;*
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+ ;* SPDX-License-Identifier: CC0-1.0
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+ ;*
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;* Rev 1.1 - 15-Jul-97 : Added define check
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;* Rev 1.2 - 18-Jul-97 : Added revision check macro
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;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05
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;* Rev 4.8.0 - 25-Oct-22 : Changed background addressing constants (zlago)
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;* Rev 4.8.1 - 29-Apr-23 : Added rOPRI (rbong)
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;* Rev 4.9.0 - 24-Jun-23 : Added definitions for interrupt vectors (sukus)
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+ ;* Rev 4.9.1 - 11-Sep-23 : Added repository link and CC0 waiver notice
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; NOTE: REVISION NUMBER CHANGES MUST BE REFLECTED
@@ -56,7 +64,7 @@ DEF HARDWARE_INC EQU 1
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; rev_Check_hardware_inc 4.1 (equivalent to 4.1.0)
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; rev_Check_hardware_inc 4 (equivalent to 4.0.0)
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MACRO rev_Check_hardware_inc
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- DEF CUR_VER equs "4,9,0 " ; ** UPDATE THIS LINE WHEN CHANGING THE REVISION NUMBER **
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+ DEF CUR_VER equs "4,9,1 " ; ** UPDATE THIS LINE WHEN CHANGING THE REVISION NUMBER **
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DEF MIN_VER equs STRRPL( "\1" , "." , "," )
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DEF INTERNAL_CHK equs "" "MACRO ___internal
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