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ISSOtmavivace
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Fix broken internal anchors
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src/Power_Up_Sequence.md

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@@ -111,7 +111,7 @@ When in DMG compatibility mode, the [CGB palettes](<#LCD Color Palettes (CGB onl
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The boot ROM picks a compatibility palette using an ID computed using the following algorithm:
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1. Check if the [old licensee code](<#014B — Old licensee code>) is $33.
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* If yes, the [new licensee code](<#0144-0145 — New licensee code>) must be used. Check that it equals the ASCII string `"01"`.
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* If yes, the [new licensee code](<#01440145 — New licensee code>) must be used. Check that it equals the ASCII string `"01"`.
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* If not, check that it equals $01.
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<p>In effect, this checks that the licensee in the header is Nintendo.</p>
@@ -253,7 +253,7 @@ To determine the flags, take the B register you would have gotten on CGB[^cgbdmg
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The carry and direction flags are always clear, though.
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[^cgbdmg_b]:
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If the [old licensee code](<#014B — Old licensee code>) is $01, or the old licensee code is $33 and the [new licensee code](<#0144-0145 — New licensee code>) is `"01"` ($30 $31), then B is the sum of all 16 [title](<#0134-0143 — Title>) bytes.
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If the [old licensee code](<#014B — Old licensee code>) is $01, or the old licensee code is $33 and the [new licensee code](<#01440145 — New licensee code>) is `"01"` ($30 $31), then B is the sum of all 16 [title](<#0134-0143 — Title>) bytes.
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Otherwise, B is $00.
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As indicated by the "+ 1" in the "AGB (DMG mode)" column, if on AGB, that value is increased by 1[^agbdmg_f].
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src/The_Cartridge_Header.md

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@@ -65,7 +65,7 @@ Help is welcome!
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6666
:::
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## 0144-0145 — New licensee code
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## 01440145 — New licensee code
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This area contains a two-character ASCII "licensee code" indicating the game's publisher.
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It is only meaningful if the [Old licensee](<#014B — Old licensee code>) is exactly `$33` (which is the case for essentially all games made after the SGB was released); otherwise, the old code must be considered.

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