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Fix admonitions markup
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src/OAM.md

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@@ -108,7 +108,7 @@ differently when in CGB mode.
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- **In CGB mode**, only the object's location in OAM determines its priority.
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The earlier the object, the higher its priority.
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::: tip Interaction with "BG over OBJ" flag
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:::tip Interaction with "BG over OBJ" flag
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Object drawing priority and ["BG over OBJ"](<#BG Map Attributes (CGB Mode only)>) interact in a non-intuitive way.
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src/Power_Up_Sequence.md

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@@ -161,7 +161,7 @@ While it may make sense for the boot ROM to at least partially verify the ROM's
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### Legal implications
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::: danger Caution
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:::danger Caution
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The following is advisory, but **is not legal advice**.
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If necessary (e.g. commercial releases with logos on the boxes), consult a lawyer.
@@ -197,7 +197,7 @@ Strangely, despite correcting the TOCTTOU vulnerability in its later revision, t
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Regardless of the console you intend for your game to run on, it is prudent to rely on as little of the following as possible, barring what is mentioned elsewhere in this documentation to detect which system you are running on.
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This ensures maximum compatibility, both across consoles and cartridges (especially flashcarts, which typically run their own menu code before your game), increases reliability, and is generally considered good practice.
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::: warning Use it at your own risk
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:::warning Use it at your own risk
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Some of the information below is highly volatile, due to the complexity of some of the boot ROM behaviors; thus, some of it may contain errors.
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Rely on it at your own risk.

src/Scrolling.md

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@@ -30,7 +30,7 @@ The Window is visible (if enabled) when both coordinates are in the ranges
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WX=0..166, WY=0..143 respectively. Values WX=7, WY=0 place the Window at the
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top left of the screen, completely covering the background.
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::: warning Warning
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:::warning Warning
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WX values 0 and 166 are unreliable due to hardware bugs.
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