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Move "themed" SVGs to imgs/src/
Those SVGs are not intended to be served stand-alone, so place them in the directory that gets deleted in production (by the `pandocs` renderer).
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src/Audio.md

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## Architecture
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{{#include imgs/apu_overview.svg:2:}}
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{{#include imgs/src/apu_overview.svg:2:}}
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The Game Boy has four sound generation units, called **channels** 1 through 4, notated "CH1", "CH2", etc.
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Unlike some other sound chips, such as the C64's SID or the Atari 5200's POKEY, each sound channel is specialized in a way largely different from the other channels.

src/Audio_details.md

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</style>
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<figure>
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{{#include imgs/apu_detailed.svg:2:}}
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{{#include imgs/src/apu_detailed.svg:2:}}
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<figcaption>Source: Lior "LIJI32" Halphon</figcaption>
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</figure>
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### Noise channel (CH4)
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{{#include imgs/ch4_lfsr.svg:2:}}
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{{#include imgs/src/ch4_lfsr.svg:2:}}
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CH4 revolves around a [LFSR](https://en.wikipedia.org/wiki/Linear-feedback_shift_register), pictured above.
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The LFSR has 16 bits: 15 bits for its current state and 1 bit to temporarily store the next bit to shift in.

src/Rendering.md

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</figcaption>
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{{#include imgs/ppu_modes_timing.svg:2:}}
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{{#include imgs/src/ppu_modes_timing.svg:2:}}
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</figure>
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src/Tile_Data.md

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$38 $7C` appears as follows:
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<figure>
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{{#include imgs/sprite.svg:2:}}
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{{#include imgs/src/sprite.svg:2:}}
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<figcaption>Sample tile data</figcaption>
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</figure>
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