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bugUnexpected behavior / crashes; to be fixed ASAP!Unexpected behavior / crashes; to be fixed ASAP!rgbgfxThis affects RGBGFXThis affects RGBGFX
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We found a situation where RGBGFX generates more palettes than needed if -Z is used. Here's the image:
Running rgbgfx like so will produce a .pal file with 3 palettes, as expected:
rgbgfx -P gloom.png
However, running with -Z, then 4 palettes are generated instead:
rgbgfx -P -Z gloom.png
Moreover, by changing a pixel in one of the 8x8 squares (so that the square has 4 colours instead of 3), pictured here:
Then running the same command will generate the expected 3 palettes:
rgbgfx -P -Z gloom_fixed.png
The version used here is rgbgfx v1.0.0-9-gd961c697.
(Sprite was done by Cataclyptic)
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bugUnexpected behavior / crashes; to be fixed ASAP!Unexpected behavior / crashes; to be fixed ASAP!rgbgfxThis affects RGBGFXThis affects RGBGFX