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Fix broken links, duplicates and missing properties (#80)
* Fix broken link to gv in valueKeeper.md * Fix broken link to inner level string in level.md * Fix broken link in kCEK.md * Add missing property 'timeOffset' to gamesave.md * Change unknown to LevelID in GLM_12 like string * Modify duplicate descriptions
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docs/resources/client/gamesave.md

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@@ -44,6 +44,7 @@ Your CCGameManager.dat File contains a lot of information regarding your account
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| binaryVersion| integer | The Games Binary Version |
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| resolution| integer | The games resolution? |
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| texQuality| integer | how high the text quality is |
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| timeOffset| integer | music offset in milliseconds |
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### GLM
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docs/resources/client/gamesave/GLM.md

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@@ -141,7 +141,7 @@ GLM_12 contains likes given to a level
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| key | Description |
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|:----|:------------|
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| `like_{LikeType}_{unknown}_{like/dislike}_{ID}` | needs investigating more |
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| `like_{LikeType}_{LevelID}_{like/dislike}_{ID}` | needs investigating more |
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## GLM_13
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docs/resources/client/gamesave/GS_Value.md

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@@ -17,7 +17,7 @@ GS values contain Information regarding certain aspects of the game
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| 9 | Destroyed Players on the menu |
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| 10 | Total Liked/Disliked levels |
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| 11 | Total Rated Levels |
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| 12 | Secret Coins collected |
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| 12 | User coins collected |
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| 13 | Total Diamonds |
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| 14 | current orbs |
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| 15 | Completed Daily Levels |
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| 20 | Lava Shards |
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| 21 | Bonus Shards |
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| 22 | Total Orbs Collected |
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| Unique_{LevelID}_{Coins Collected} | The Coins Collected on the Official Levels
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| unique_{LevelID}_{Coins Collected} | The Coins Collected on the Official Levels
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## GS_completed
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docs/resources/client/gamesave/kCEK.md

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| Key | Name/Value | description |
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| :-- | :----------------------------- | :-----------|
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| 4 | [GJGameLevel](resources/client/level.md) | Contains Keys for levels you played in the past |
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| 6 | [SongInfoObject](resources/client/gamesave/song.md) | Contains Keys for songs downloaded |
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| 6 | [SongInfoObject](resources/server/song?id=song-structure) | Contains Keys for songs downloaded |
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| 7 | [GJChallengeItem](resources/client/gamesave/quests.md) | Contains Keys that the game uses to show quests when offline |
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| 8 | [GJRewardItem](resources/client/gamesave/kCEK.md) | object that holds `GJRewardObject` |
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| 9 | [GJRewardObject](resources/client/gamesave/kCEK.md) | contains data for Rewards |

docs/resources/client/gamesave/valueKeeper.md

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| prefix | Description |
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|:-------|:------------|
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| [gv_{ID}](/resources/client/gamesave?id=gv-structure) | enabled Game Variables |
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| [gv_{ID}](/resources/client/gamesave/gv.md) | enabled Game Variables |
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| i_{ID} | The playerCubes you have unlocked |
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| ship_{ID} | The PlayerShips you have unlocked |
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| ball_{ID} | The PlayerBalls you have unlocked |

docs/resources/client/level.md

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@@ -13,7 +13,7 @@ A level is a playable object in Geometry Dash, namely coming with data that expl
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| k1 | Level ID | **integer** | the id of the level |
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| k2 | Level Name | **string** | the name of the level |
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| k3 | Description | **string** | the level description, encoded in [base64](https://en.wikipedia.org/wiki/Base64) |
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| k4 | Inner Level String | **[inner level string](level-components/inner-level-string.md)** | the inner level string, or the playable level |
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| k4 | Inner Level String | **[inner level string](/resources/client/level-components/inner-level-string.md)** | the inner level string, or the playable level |
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| k5 | Creator | **[user](./user.md)Name** | the name of the level creator |
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| k6 | UserID | **integer** | The UserID of the level Creator |
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| k7 | level difficulty | **integer** | the difficulty the level has |
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| kI4 | Build Tab Page | **integer** | the displayed page within the build tab |
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| kI5 | Build Tab | **integer** | the selected build tab |
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| kI6 | Build Tab Pages | **dictionary** | the last browsed pages of each build tab |
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| kI7 | Editor Layer | **float** | the zoom level of the editor camera |
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| kI7 | Editor Layer | **float** | the last selected index of a layer |
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Note that the build tab pages do not depend on the user's button row/column settings. That means, if the settings are changed, the build tab pages will not reflect the correct changes. For example:
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