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docs/resources/client/gamesave/quests.md

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@@ -13,6 +13,6 @@ After you click on the quest button when playing Geometry Dash, information abou
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| 3 | Goal | integer | How many of the required stats you need to gain to complete the quest|
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| 4 | Reward | integer | How many diamonds earned upon completion of the quest|
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| 5 | time left | integer | How much time is left until new quests appear |
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| 6 | hasCompleted | Bool | Set to True if you have an unclaimed challenge |
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| 6 | isActive | Bool | Set to True if the challenge is active |
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| 7 | Quest Name | String | The quest name |
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| 8 | Position | [Quest Position](enumerations.md) | where abouts on screen the quest should be: 1 = top, 2 = middle, 3 = bottom|

docs/resources/client/level.md

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@@ -39,7 +39,7 @@ A level is a playable object in Geometry Dash, namely coming with data that expl
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| k27 | FeatureScore | **integer** | A featured levels Feature Score |
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| k33 | Auto | **Bool** | If the level is auto |
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| k34 | Replay Data | **[Gziped String](/topics/encryption/zip.md)** | Contains a Gzipped String which contains replay data for levels |
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| k35 | Demon | **[Demon](enumerations.md)** | Contains the value for what type of demon the level is |
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| k35 | Demon | **[Demon](enumerations.md)** | if the level is demon |
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| k36 | Jumps | **integer** | total Jumps on a level |
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| k37 | required coins | **Integer** | coins required to unlock an official level |
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| k38 | isUnlocked | **Bool** | is Official level Unlocked |

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