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docs/resources/server/comment.md

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@@ -9,7 +9,7 @@ A Comment is a message that the player can create inside of Geometry Dash. There
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### Comment Object
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A Comment Object is split into two sections: a `Comment String` and an `Author String`. these two strings are divided by a `:`
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A comment object is split into two sections: a `Comment String` and an `Author String`. these two strings are divided by a `:`
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> - The `Comment String` contains all the data regarding the comment itself<br/><br/>
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> - The `User String` contains all the data regarding the user who is commenting
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### Comment Bans
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If a user Violates [the commenting rules](https://imgur.com/a/US0Biaj), they can be banned from posting comments.
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> As of Geometry Dash Version 2.11, there are 2 different types of bans<br/>
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If a user violates [the commenting rules](https://imgur.com/a/US0Biaj), they can be banned from posting comments.
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> As of Geometry Dash version 2.11, there are 2 different types of bans<br/>
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> - Permanent Bans - Only way to recieve one is by RobTop directly. The server response to trigger this is `-10`
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> - Temporary Bans - Elder Moderators and robtop are able to enforce these onto people. The server response to trigger Temporary bans is split into 3 components `temp_{length}_{reason}`
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> - Temporary Bans - Elder Moderators and RobTop are able to enforce these onto people. The server response to trigger temporary bans is split into 3 components `temp_{length}_{reason}`
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#### Temporary Ban Structure
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### Trivia
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- The User String uses the same response parser that [Player Profiles use](/resources/server/user)
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- The `User String` uses the same response parser that [player profiles](/resources/server/user) use
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- The only example of `Account Comments` where it was able to display a colour is with [RobTop's](https://gdbrowser.com/u/71) profile, this is because Robtop hardcoded the account colour into the accountID of `71`
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- The only example of `Account Comments` where it was able to display a colour is with [RobTop's](https://gdbrowser.com/u/71) profile, this is because RobTop hardcoded the account colour into the accountID of `71`
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- In the [December 2019 2.2 leaks](https://www.reddit.com/r/geometrydash/comments/e9b0y6/update_22_leaks_megathread/), a key wih the ID of `8` can be found hardcoded into a string for the `Versus Mode` feature - it seems to be linked to accountID as you can see from [this piece of pseudocode](https://imgur.com/a/Rjvzshb)
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docs/resources/server/friendrequest.md

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## Friend Request
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One of the features in Geometry Dash is the friend system which allows players to add each other as a friend. It is part of a poorly developped social System in which players can send messages to each other.
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One of the features in Geometry Dash is the friend system which allows players to add each other as a friend. It is part of a poorly developed social System in which players can send messages to each other.
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The Server Response returns a [User String](/resources/server/user) in a response which is structured with a `key:value:key:value` pairing. Each Friend Request String is then split with a `|`
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The server response returns a [User String](/resources/server/user) in a response which is structured with a `key:value:key:value` pairing. Each friend request string is then split with a `|`
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<!-- tabs:start -->
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docs/resources/server/gauntlet.md

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@@ -9,7 +9,7 @@ Gauntlets are a collection of themed levels created by the users of Geometry Das
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- According to the [December 2019 2.2 leaks](https://www.reddit.com/r/geometrydash/comments/e9b0y6/update_22_leaks_megathread/), 2.2 will include `44 Gauntlets`
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- **A list of the Gauntlet Names can be found [here](/resources/server/gauntlet?id=gauntlet-names)**<br/>*Keep in mind that these are subject to change*
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A typical Gauntlet Server response is structured with a `key:value:key:value` pairing and is then split with a `|`
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A typical gauntlet server response is structured with a `key:value:key:value` pairing and is then split with a `|`
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<!-- tabs:start -->
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#### **Gauntlet Example Response**

docs/resources/server/leaderboardscore.md

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## Leaderboard Score
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Leadboards are the in-game ranking system for Geometry Dash. There are `7` Types of Leaderboards that are used as of version `2.11`
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> - `Star Top 100` - The Top 100 best Star Grinders
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> - `Star Friends` - The Relative Leaderboards betweem the user and his Friends
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> - `Relative Star` - The PLayers position on the global leaderboards along with 100 other players that have a rank relative to the player
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> - `Creator Top 100` - The top 100 Creator Point Grinders
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Leaderboards are the in-game ranking system for Geometry Dash. There are `7` types of leaderboards that are used as of version `2.11`
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> - `Star Top 100` - The top 100 best star grinders
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> - `Star Friends` - The relative leaderboards between the user and his friends
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> - `Relative Star` - The players position on the global leaderboards along with 100 other players that have a rank relative to the player
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> - `Creator Top 100` - The top 100 creator point grinders
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> - `Global Level Scores` - The fastest victors to a specific level since the level was uploaded to the servers
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> - `Global Weekly Level Scores` - The fastest victors to a specific level since the last `604800` seconds
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> - `Friend Level Scores` - The fastest victors to a specific level between the user and his friends since the level was uploaded to the servers
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A typical Leaderboard Server response is structured with a `key:value:key:value` pairing and is then split with a `|`
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A typical leaderboard server response is structured with a `key:value:key:value` pairing and is then split with a `|`
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<!-- tabs:start -->
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### Leaderboard Score Structure
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**Note:** keys marked by a `*` are only used for Level Leaderboards
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**Note:** keys marked by a `*` are only used for level leaderboards
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| Key | Name/Value | Type | Description
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|-----|---------------------------|----------------------------------------------|--------------------------------------------------------------------------
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### Trivia
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- The key structure that Leaderboards follow are exactly the same as the structure used for [Player Profiles](/resources/server/user.md)
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- The key structure that leaderboards follow are exactly the same as the structure used for [Player Profiles](/resources/server/user.md)

docs/resources/server/level.md

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A level is a playable object in Geometry Dash, namely coming with data that explains on what it is, and the string that the client interprets, known as a [level string](/topics/levelstring_encoding_decoding).
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A typical Gauntlet Server response is structured with a `key:value:key:value` pairing and is then split with a `|`
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A typical level server response is structured with a `key:value:key:value` pairing and is then split with a `|`
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*keep in mind that the value for key `4` will be replaced with `{levelString}` as it is too big to show*
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<!-- tabs:start -->
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- The getGJLevels endpoint returns the keys `46` and `47` however they aren't actually correct
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- key `45` caps at the 16-bit Integer Limit so any level with more objects won't be accurate
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- key `45` caps at the 16-bit integer limit so any level with more objects won't be accurate
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- Surprisingly, key `42` is classified as an `Integer` rather than a `Bool`
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docs/resources/server/mappack.md

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A map pack is a series of 3 levels handpicked by Robtop. They preceded Gauntlets and can be seen as the predecessor to them. Upon completion, Map Packs can reward up to `10` stars and `2` secret coins.
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A typical Map Pack Server response is structured with a `key:value:key:value` pairing and is then split with a `|`
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A typical map pack server response is structured with a `key:value:key:value` pairing and is then split with a `|`
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<!-- tabs:start -->
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### Trivia
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- Map Packs use the same response parser as Gauntlets
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- Map packs use the same response parser as gauntlets
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- Although Map Packs only show a hard demon in-game, they can actually display each demon difficulty by using a specific value in key `6`
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| 3 | hard |
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| 4 | harder |
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| 5 | insane |
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| 6 | hard Demon |
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| 7 | easy Demon |
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| 8 | medium Demon |
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| 9 | insane Demon |
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| 10 | extreme Demon |
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| 6 | hard demon |
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| 7 | easy demon |
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| 8 | medium demon |
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| 9 | insane demon |
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| 10 | extreme demon |
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docs/resources/server/restore.md

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## RestoreGJItems
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`Restore` was a feature used in Geometry dash from Versions `1.7 - 2.0` and it was used as an alternative to the [Account System](/topics/accounts.md) that is currently used as of 2.11
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`Restore` was a feature used in Geometry dash from versions `1.7 - 2.0` and it was used as an alternative to the [Account System](/topics/accounts.md) that is currently used as of 2.11
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A typical Gauntlet Server response is structured with a `key:value:key:value` pairing
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*Official Levels behave a bit differently as you will find out further into his page*
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There are three sections in regards to the `Official Level State` from the restore endpoint. The data is sent as `{NormalCompleted},{PracticeComepleted},{SecretCoins}`
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> - `{NormalCompleted}` is a `Bool` which denotes if you have completed the level in Normal Mode<br/><br/>
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> - `{PracticeComepleted}` is a `Bool` which denotes if you have completed the level in Practice Mode<br/><br/>
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> - `{SecretCoins}` is an `Integer` which includes the ammount of Secret Coins you collected during the completion of the Official level
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> - `{NormalCompleted}` is a `Bool` which denotes if you have completed the level in normal Mode<br/><br/>
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> - `{PracticeComepleted}` is a `Bool` which denotes if you have completed the level in practice Mode<br/><br/>
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> - `{SecretCoins}` is an `Integer` which includes the ammount of Secret Coins you collected during the completion of the official level
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**<h4/>This structure is then iterated for each official level in the update and is split with a `;`**
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docs/resources/server/song.md

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The songs can be downloaded and used via a private API that only RobTop has access to
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A typical Song Server response is structured with a `key~|~value~|~key~|~value` pairing and is then split with a `:`
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A typical song server response is structured with a `key~|~value~|~key~|~value` pairing and is then split with a `:`
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<!-- tabs:start -->
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docs/resources/server/user.md

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## Users
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Each player of Geometry Dash have their own profile which includes various different elements such as in-game stats, icons and even socials.
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Each player of Geometry Dash has their own profile which includes various different elements such as in-game stats, icons and even socials.
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A typical User Server response is structured with a `key:value:key:value` pairing and is then split with a `|`
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A typical user server response is structured with a `key:value:key:value` pairing and is then split with a `|`
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<!-- tabs:start -->
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| 24 | accBird | **Integer** | The bird number of the player use |
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| 25 | accDart(wave) | **Integer** | The dart(wave) number of the player use |
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| 26 | accRobot | **Integer** | The robot number of the player use |
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| 27 | accStreak | **Integer** | The Streak of the user |
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| 27 | accStreak | **Integer** | The streak of the user |
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| 28 | accGlow | **Integer** | The glow number of the player use |
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| 29 | isRegistered | **Integer** | if an account is registered or not |
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| 30 | globalRank | **Integer** | The global rank of this player |
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| 31 | friendstate | **Integer** | 0: None, 1: already is friend, 3: send request to target, but target haven't accept, 4: target send request, but haven't accept
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| 38 | messages | **Integer** | How many new messages the user has (shown in-game as a notificaiton) | <!-- there are a bunch of keys before here but they are exclusive to friend requests so i didnt add them here -->
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| 38 | messages | **Integer** | How many new messages the user has (shown in-game as a notification) | <!-- there are a bunch of keys before here but they are exclusive to friend requests so i didnt add them here -->
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| 39 | friendRequests | **Integer** | How many new friend requests the user has (shown in-game as a notificaiton) |
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| 40 | newFriends | **Integer** | How many new Friends the user has (shown in-game as a notificaiton) |
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| 41 | hasBlocked | **Bool** | appears on userlist endpoint to show if the user is blocked |
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- Setting Key `29` to `0` stops most aspects of your profile from loading
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- key `27` is impossible to recieve from the server as there is no way for the server to know what the player's `streak` is
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- Key `27` is impossible to recieve from the server as there is no way for the server to know what the player's `streak` is
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