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| 1 | levelID | **Integer** | The levelID linked to the comment
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| 2 | comment | **String** | The comment left by the user, encoded in [base64](/topics/encryption/base64.md)
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| 3 | author* | **Integer** | The player ID of the author. **This is different than the account ID**
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| 3 |authorPlayerID|**Integer**| The player ID of the comment author|
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| 4 | likes | **Integer** | The amount of likes the comment has
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| 5 | dislikes | **Integer** | The amount of dislikes the comment has -> unused
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| 6 | messageID | **Integer** | The message ID. Account comments have different IDs than level comments
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| 7 | spam | **Bool** | If a comment has been flagged as spam
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| 8 | authorAccountID |**Integer**| The accountID of the comment author |
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| 9 | age | **String** | How long ago the comment was posted (e.g. "2 months")
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| 10 | percent* | **Integer** | The percent the player put in their comment
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| 11 | modBadge* | **Integer** | The Mod Badge of a moderator commenting
@@ -86,8 +87,6 @@ If a user violates [the commenting rules](https://imgur.com/a/US0Biaj), they can
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- The `User String` uses the same response parser that [player profiles](/resources/server/user) use
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- The only example of `Account Comments` where it was able to display a colour is with [RobTop's](https://gdbrowser.com/u/71) profile, this is because RobTop hardcoded the account colour into the accountID of `71`
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- In the [December 2019 2.2 leaks](https://www.reddit.com/r/geometrydash/comments/e9b0y6/update_22_leaks_megathread/), a key wih the ID of `8` can be found hardcoded into a string for the `Versus Mode` feature - it seems to be linked to accountID as you can see from [this piece of pseudocode](https://imgur.com/a/Rjvzshb)
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