diff --git a/docs/resources/client/level-components/level-colors.md b/docs/resources/client/level-components/level-colors.md index adeacd369..b8be31331 100644 --- a/docs/resources/client/level-components/level-colors.md +++ b/docs/resources/client/level-components/level-colors.md @@ -72,10 +72,8 @@ Here are all of the different color id's: | `1007` | **LBG** | This is the static color channel that is a lighter version of `BG` | | `1009` | **G2** | This is the secondary color of the ground | | `1010` | **BLACK** | This is the static color channel which is always `r: 0, g: 0, b: 0`. Used in saws that are black by default | - -### Undiscovered color channel id's -`WHITE`: Static color that is always `r: 255, g: 255, b: 255` -`LIGHTER`: A lighter version of the primary color in objects. Used in the white small blocks found in `build tab 2 on page 6`. +| `1011` | **WHITE** | This is the static color channel which is always `r: 255, g: 255, b: 255`. +| `1012` | **LIGHTER** |A lighter version of the primary color in objects. Used in the white small blocks found in `build tab 2 on page 6`. ### Light Background (LBG) calculation The LBG takes the HSV of background. Subtracts `20` from its saturation, then interpolates from `P1` to the last HSV by a factor of the last HSV's value devided by `100`. @@ -88,4 +86,4 @@ function lightBG(bg, p1) { return blendColor( p1, HSVtoRGB(hsv), hsv.v / 100 ); } -``` \ No newline at end of file +```