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chore: update to Godot 4.3, fix broken texture reference
1 parent ba816b3 commit 6c5306a

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6 files changed

+35
-28
lines changed

6 files changed

+35
-28
lines changed
Lines changed: 2 additions & 3 deletions
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@@ -1,10 +1,9 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cp4gi8r3s3twb"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_i4h33"]
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load_path = "res://.godot/imported/checkboard.png-4cb8f9b1adddcfd77a23f6e46684261b.s3tc.ctex"
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[ext_resource type="Texture2D" uid="uid://ismvrp3hwx22" path="res://level/checkboard.png" id="1_hc616"]
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[resource]
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albedo_color = Color(0.286275, 0.682353, 0.427451, 1)
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albedo_texture = SubResource("CompressedTexture2D_i4h33")
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albedo_texture = ExtResource("1_hc616")
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uv1_triplanar = true
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uv1_triplanar_sharpness = 4.0

3d-project-completed/mob/bat/bat_model.glb.import

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@@ -17,6 +17,7 @@ nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
@@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"animations": {

3d-project-completed/mob/spawner/spawner_model.glb.import

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@@ -17,6 +17,7 @@ nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
@@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {

3d-project-completed/player/projectile/projectile_model.glb.import

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@@ -17,6 +17,7 @@ nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
@@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=0

3d-project-completed/player/simple_gun/gun_model.glb.import

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Original file line numberDiff line numberDiff line change
@@ -17,6 +17,7 @@ nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
@@ -28,6 +29,7 @@ animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=0

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