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chore: clean up comment in player script
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2d-project-completed/player.gd

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@@ -24,6 +24,4 @@ func _physics_process(delta):
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health -= DAMAGE_RATE * overlapping_mobs.size() * delta
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%HealthBar.value = health
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if health <= 0.0:
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# consider using queue_free and listening to tree_exited
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# unless you mean to have an animation / juice
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health_depleted.emit()

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