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The foam in the 3d water shader is shown incorrectly #18

@wojtekpil

Description

@wojtekpil

I'm submitting a...

  • Bug report.
  • Feature request.

Bug report

What is the current behavior?
Depth isn't calculated correctly for object near water. I marked the problem on the attached image:
Screenshot from 2020-08-10 22-22-11

What is the expected behavior?
There shouldn't be any foam around objects, that aren't in the water.

Tell us the steps to reproduce the bug, and if possible share a minimal demo of the problem.

Just add any MeshInstance to a 3d water demo scene and look at water with camera behind this node.

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