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Update README.md
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README.md

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@@ -17,6 +17,7 @@ Decoding costs very little CPU time compared to modern video formats. All patent
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- [video](https://github.com/hajimehoshi/ebiten/tree/main/examples/video) - video example using `Ebitengine` with accelerated YUV->RGB conversion
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- [player-rl](https://github.com/gen2brain/mpeg-examples/blob/main/player-rl) - player using `raylib` with YUV->RGB conversion done on CPU
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- [player-sdl](https://github.com/gen2brain/mpeg-examples/blob/main/player-sdl) - player using `SDL2` with accelerated YUV->RGB conversion
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- [player-sdl3](https://github.com/gen2brain/mpeg-examples/blob/main/player-sdl3) - player using `SDL3` with accelerated YUV->RGB conversion
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- [player-web](https://github.com/gen2brain/mpeg-examples/blob/main/player-web) - player using `WebGL` and `WebAudio`, see [live example](https://gen2brain.github.io/mpeg)
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- [player-xv](https://github.com/gen2brain/mpeg-examples/blob/main/player-xv) - player using `X11/XVideo` and `OSS`, accelerated
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@@ -35,7 +36,7 @@ ffmpeg -i input.mp4 -c:v mpeg1video -q:v 0 -c:a mp2 -format mpeg output.mpg
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You can use `-b:v` to set a fixed bitrate instead; e.g. `-b:v 2000k` for 2000 kbit/s.
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Refer to the [FFmpeg documentation](https://ffmpeg.org/ffmpeg.html#Options) for more details.
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If you have FFmpeg compiled with `libtwolame` (An optimised MP2 encoder), you can use `-c:a libtwolame -b:a 224k` instead of `-c:a mp2`.
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If you have FFmpeg compiled with `libtwolame` (an optimised MP2 encoder), you can use `-c:a libtwolame -b:a 224k` instead of `-c:a mp2`.
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If you just want to quickly test the library, try this file:
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[https://gen2brain.github.io/mpeg/sintel.mpg](https://gen2brain.github.io/mpeg/sintel.mpg)

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