@@ -59,7 +59,7 @@ func Test{{ .Name }}(t *testing.T) {
5959
6060// helpers
6161
62- func testFloat32Equals(a, b float32, epsilon float64 ) bool {
62+ func testFloat32Equals(a, b float32) bool {
6363 if math.IsNaN(float64(a)) && math.IsNaN(float64(b)) {
6464 return true
6565 }
@@ -72,51 +72,51 @@ func testFloat32Equals(a, b float32, epsilon float64) bool {
7272 return math.Abs(float64(a-b)) <= epsilon*math.Max(1.0, math.Max(math.Abs(float64(a)), math.Abs(float64(b))))
7373}
7474
75- func testFloat32SliceEquals(a, b []float32, epsilon float64 ) bool {
75+ func testFloat32SliceEquals(a, b []float32) bool {
7676 if len(a) != len(b) {
7777 return false
7878 }
7979 for i := range a {
80- if !testFloat32Equals(a[i], b[i], epsilon ) {
80+ if !testFloat32Equals(a[i], b[i]) {
8181 return false
8282 }
8383 }
8484 return true
8585}
8686
87- func testVector2Equals(a, b Vector2, epsilon float64 ) bool {
88- return testFloat32Equals(a.X, b.X, epsilon ) &&
89- testFloat32Equals(a.Y, b.Y, epsilon )
87+ func testVector2Equals(a, b Vector2) bool {
88+ return testFloat32Equals(a.X, b.X) &&
89+ testFloat32Equals(a.Y, b.Y)
9090}
9191
92- func testVector3Equals(a, b Vector3, epsilon float64 ) bool {
93- return testFloat32Equals(a.X, b.X, epsilon ) &&
94- testFloat32Equals(a.Y, b.Y, epsilon ) &&
95- testFloat32Equals(a.Z, b.Z, epsilon )
92+ func testVector3Equals(a, b Vector3) bool {
93+ return testFloat32Equals(a.X, b.X) &&
94+ testFloat32Equals(a.Y, b.Y) &&
95+ testFloat32Equals(a.Z, b.Z)
9696}
9797
98- func testQuaternionEquals(a, b Quaternion, epsilon float64 ) bool {
99- return testFloat32Equals(a.X, b.X, epsilon ) &&
100- testFloat32Equals(a.Y, b.Y, epsilon ) &&
101- testFloat32Equals(a.Z, b.Z, epsilon ) &&
102- testFloat32Equals(a.W, b.W, epsilon )
98+ func testQuaternionEquals(a, b Quaternion) bool {
99+ return testFloat32Equals(a.X, b.X) &&
100+ testFloat32Equals(a.Y, b.Y) &&
101+ testFloat32Equals(a.Z, b.Z) &&
102+ testFloat32Equals(a.W, b.W)
103103}
104104
105- func testMatrixEquals(a, b Matrix, epsilon float64 ) bool {
106- return testFloat32Equals(a.M0, b.M0, epsilon ) &&
107- testFloat32Equals(a.M1, b.M1, epsilon ) &&
108- testFloat32Equals(a.M2, b.M2, epsilon ) &&
109- testFloat32Equals(a.M3, b.M3, epsilon ) &&
110- testFloat32Equals(a.M4, b.M4, epsilon ) &&
111- testFloat32Equals(a.M5, b.M5, epsilon ) &&
112- testFloat32Equals(a.M6, b.M6, epsilon ) &&
113- testFloat32Equals(a.M7, b.M7, epsilon ) &&
114- testFloat32Equals(a.M8, b.M8, epsilon ) &&
115- testFloat32Equals(a.M9, b.M9, epsilon ) &&
116- testFloat32Equals(a.M10, b.M10, epsilon ) &&
117- testFloat32Equals(a.M11, b.M11, epsilon ) &&
118- testFloat32Equals(a.M12, b.M12, epsilon ) &&
119- testFloat32Equals(a.M13, b.M13, epsilon ) &&
120- testFloat32Equals(a.M14, b.M14, epsilon ) &&
121- testFloat32Equals(a.M15, b.M15, epsilon )
105+ func testMatrixEquals(a, b Matrix) bool {
106+ return testFloat32Equals(a.M0, b.M0) &&
107+ testFloat32Equals(a.M1, b.M1) &&
108+ testFloat32Equals(a.M2, b.M2) &&
109+ testFloat32Equals(a.M3, b.M3) &&
110+ testFloat32Equals(a.M4, b.M4) &&
111+ testFloat32Equals(a.M5, b.M5) &&
112+ testFloat32Equals(a.M6, b.M6) &&
113+ testFloat32Equals(a.M7, b.M7) &&
114+ testFloat32Equals(a.M8, b.M8) &&
115+ testFloat32Equals(a.M9, b.M9) &&
116+ testFloat32Equals(a.M10, b.M10) &&
117+ testFloat32Equals(a.M11, b.M11) &&
118+ testFloat32Equals(a.M12, b.M12) &&
119+ testFloat32Equals(a.M13, b.M13) &&
120+ testFloat32Equals(a.M14, b.M14) &&
121+ testFloat32Equals(a.M15, b.M15)
122122}
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