@@ -23,7 +23,7 @@ item18[] = {"Continue2StartPo",8,218,0.000000,300.000000,100.000000,350.000000,0
2323item19[] = {"Continue2StartPo",4,218,100.000000,300.000000,200.000000,350.000000,0.000000,"Continue2StartPoint2"};
2424item20[] = {"Leader_Cycle_Beg",3,250,475.000000,275.000000,575.000000,325.000000,0.000000,"Leader Cycle Beginning"};
2525item21[] = {"Continue2Return",8,218,350.000000,275.000000,450.000000,325.000000,0.000000,"Continue2Return"};
26- item22[] = {"Combat",4,218,675.000000,225 .000000,775.000000,275 .000000,100.000000,"Combat"};
26+ item22[] = {"Combat",4,218,675.000000,275 .000000,775.000000,325 .000000,100.000000,"Combat"};
2727item23[] = {"Combat_Brain",2,250,870.650879,303.704590,970.650879,353.704590,0.000000,"Combat Brain"};
2828item24[] = {"Combat_BEGIN",4,218,675.000000,325.000000,775.000000,375.000000,110.000000,"Combat BEGIN"};
2929item25[] = {"Return",8,218,475.000000,75.000000,575.000000,125.000000,0.000000,"Return"};
@@ -41,11 +41,11 @@ item36[] = {"SatchelPlant",4,218,900.000000,150.000000,1000.000000,200.000000,85
4141item37[] = {"MinePlant",4,218,850.000000,125.000000,950.000000,175.000000,86.000000,"MinePlant"};
4242item38[] = {"ArmStatics",4,218,800.000000,100.000000,900.000000,150.000000,91.000000,"ArmStatics"};
4343item39[] = {"True",8,218,750.000000,75.000000,850.000000,125.000000,0.000000,"True"};
44- item40[] = {"Exit_Cond",4,218,675.000000,475 .000000,775.000000,525 .000000,700.000000,"Exit Cond"};
45- item41[] = {"Exit_FSM_2",1,250,700 .000000,600 .000000,775 .000000,650 .000000,0.000000,"Exit FSM"};
44+ item40[] = {"Exit_Cond",4,218,675.000000,425 .000000,775.000000,475 .000000,700.000000,"Exit Cond"};
45+ item41[] = {"Exit_FSM_2",1,4346,675 .000000,525 .000000,750 .000000,575 .000000,0.000000,"Exit FSM"};
4646item42[] = {"COVER2COVER",4,218,1150.000000,275.000000,1250.000000,325.000000,104.000000,"COVER2COVER"};
4747item43[] = {"Clear_Building",4,218,1200.000000,300.000000,1300.000000,350.000000,50.000000,"Clear Building"};
48- item44[] = {"Combat_END",4,4314,684.709351,384.913361,784.709351,434.913361 ,120.000000,"Combat END"};
48+ item44[] = {"Combat_END",4,218,675.000000,375.000000,775.000000,425.000000 ,120.000000,"Combat END"};
4949link0[] = {0,1};
5050link1[] = {0,3};
5151link2[] = {1,2};
@@ -113,8 +113,8 @@ link63[] = {40,41};
113113link64[] = {42,27};
114114link65[] = {43,27};
115115link66[] = {44,27};
116- globals[] = {0.000000,0,0,0,0,640,480,2,622,6316128,1,408.611816,927.655029,921.225647,11.154083 ,446,782,1};
117- window[] = {0,-1,-1,-1,-1,1005,359,1660,51 ,1,464};
116+ globals[] = {0.000000,0,0,0,0,640,480,2,622,6316128,1,372.537964,891.581177,900.278320,-9.793182 ,446,782,1};
117+ window[] = {0,-1,-1,-1,-1,1162,208,1509,208 ,1,464};
118118*//*%FSM</HEAD>*/
119119class FSM
120120{
@@ -507,20 +507,13 @@ class FSM
507507 priority = 120.000000;
508508 to="Return";
509509 precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
510- condition=/*%FSM<CONDITION""">*/"((behaviour _leader) isEqualTo ""COMBAT"") && {!(_VCOM_GARRISONED)} && {_leader distance (_leader call VCM_fnc_ClstEmy) > 400 }" \n
510+ condition=/*%FSM<CONDITION""">*/"((behaviour _leader) isEqualTo ""COMBAT"") && {!(_VCOM_GARRISONED)} && {_leader distance (_leader call VCM_fnc_ClstEmy) > 500 }" \n
511511 ""/*%FSM</CONDITION""">*/;
512512 action=/*%FSM<ACTION""">*/"// return behaviour and speed to normal" \n
513513 "_Beh = ""SAFE"";" \n
514514 "_leader setBehaviour _StartingBehavior;" \n
515515 "(group _leader) setSpeedMode ""NORMAL"";" \n
516516 "" \n
517- "// delete waypoints" \n
518- "_leader spawn" \n
519- "{" \n
520- " while {(count (waypoints (group _this))) > 0} do" \n
521- " { deleteWaypoint ((waypoints (group _this)) select 0); };" \n
522- "};" \n
523- "" \n
524517 "if (VCM_Debug) then {systemchat ""COMBAT END"";};"/*%FSM</ACTION""">*/;
525518 };
526519 /*%FSM</LINK>*/
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