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Update README.md (#103)
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README.md

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The easiest, most efficient way to render large geospatial datasets in [deck.gl](https://deck.gl), via [GeoArrow](https://geoarrow.org).
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This is just a _glue library_ to deck.gl. It generates the same layer objects as upstream deck.gl does, but uses a [low-level binary interface](https://deck.gl/docs/developer-guide/performance#supply-attributes-directly) for best performance. Using the binary interface directly is really easy to mess up. Instead, the layer classes exposed by `@geoarrow/deck.gl-layers` focus on making the process easy to use and validating user input, and under the hood pass buffers to deck.gl's binary interface.
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![](assets/hero.jpg)
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<p style="text-align:center">3.2 million points rendered with a <code>GeoArrowScatterplotLayer</code>.</p>

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