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make it build
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src/pages/Attributes.cpp

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#include <Geode/binding/CCMenuItemSpriteExtra.hpp>
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#include "../platform/utils.hpp"
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#include <ccTypes.h>
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#include <Geode/ui/SimpleAxisLayout.hpp>
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#include <Geode/ui/Layout.hpp>
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using namespace geode::prelude;

src/pages/GeometryDash.cpp

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#include <Geode/binding/FLAlertLayer.hpp>
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#include <Geode/binding/GJDropDownLayer.hpp>
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#include <Geode/ui/Layout.hpp>
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#include <Geode/ui/SimpleAxisLayout.hpp>
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void drawRowAxisArrow(
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ImDrawList& foreground,

src/platform/utils.hpp

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#include <string>
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#include <stdint.h>
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#ifndef GEODE_IS_WINDOWS
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#include <cxxabi.h>
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#endif
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#include <Geode/cocos/cocoa/CCObject.h>
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static inline std::string getNodeName(cocos2d::CCObject* node) {

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