@@ -74,7 +74,7 @@ using namespace geode::node_ids;
7474 auto statsMenu = CCMenu::create ();
7575 statsMenu->setLayout (
7676 RowLayout::create ()
77- ->setGap (3 . f )
77+ ->setGap (2 . 5f )
7878 ->setAxisAlignment (AxisAlignment::Center)
7979 );
8080 statsMenu->setID (" stats-menu" );
@@ -172,6 +172,8 @@ struct ProfilePageIDs : Modify<ProfilePageIDs, ProfilePage> {
172172 std::array<const char *, 7 > labels = {" stars" , " moons" , " diamonds" , " coins" , " user-coins" , " demons" , m_score->m_creatorPoints > 0 ? " creator-points" : nullptr };
173173 #endif
174174
175+ auto statsMenu = m_mainLayer->getChildByID (" stats-menu" );
176+
175177 for (auto label : labels) {
176178 if (!label) continue ;
177179
@@ -202,21 +204,31 @@ struct ProfilePageIDs : Modify<ProfilePageIDs, ProfilePage> {
202204 AxisLayoutOptions::create ()
203205 ->setRelativeScale (.9f )
204206 ->setScaleLimits (.0f , 1 .f )
205- ->setNextGap (10 . f )
207+ ->setNextGap (7 . 0f )
206208 );
207209 if (typeinfo_cast<CCMenuItemSpriteExtra*>(icon)) {
208- static_cast <CCNode*>(icon->getChildren ()->objectAtIndex (0 ))->setScale (1 .f );
210+ auto child = static_cast <CCNode*>(icon->getChildren ()->objectAtIndex (0 ));
211+ child->setScale (1 .f );
212+
213+ // Make the button's content size match the inner icon
214+ icon->setContentSize (child->getContentSize ());
215+ child->setPosition (
216+ icon->getContentWidth () / 2 ,
217+ icon->getContentHeight () / 2
218+ );
209219 }
210220
211- if (auto statsMenu = m_mainLayer-> getChildByID ( " stats-menu " ) ) {
221+ if (statsMenu) {
212222 statsMenu->addChild (bmFontContainer);
213223 statsMenu->addChild (icon);
214-
215- statsMenu->updateLayout ();
216224 m_buttons->addObject (bmFontContainer);
217225 }
218226 }
219227
228+ if (statsMenu) {
229+ statsMenu->updateLayout ();
230+ }
231+
220232 static_cast <CCNode*>(m_buttons->objectAtIndex (idx++))->setID (" player-icon" );
221233 static_cast <CCNode*>(m_buttons->objectAtIndex (idx++))->setID (" player-ship" );
222234 static_cast <CCNode*>(m_buttons->objectAtIndex (idx++))->setID (" player-ball" );
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