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A few bindings for @Naxrin
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2 files changed

+3
-3
lines changed

2 files changed

+3
-3
lines changed

bindings/2.2074/Cocos2d.bro

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1002,7 +1002,7 @@ class cocos2d::CCNode : cocos2d::CCObject {
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void stopAction(cocos2d::CCAction*) = m1 0x20dd6c, imac 0x261fb0;
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void stopActionByTag(int) = m1 0x20dd74, imac 0x261fd0;
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void stopAllActions() = imac 0x260e30, m1 0x20cbec;
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void transform();
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void transform() = m1 0x20d820, imac 0x261a70;
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void transformAncestors();
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void unschedule(cocos2d::SEL_SCHEDULE) = imac 0x262270, m1 0x20df6c;
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void unscheduleAllSelectors() = imac 0x260e50, m1 0x20cbf8;

bindings/2.2074/GeometryDash.bro

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -15258,8 +15258,8 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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TodoReturn specialGroundHit();
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TodoReturn speedDown();
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TodoReturn speedUp();
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void spiderTestJump(bool) = win 0x37e510, m1 0x3727c8;
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void spiderTestJumpInternal(bool) = win 0x37e5c0, m1 0x37ad3c;
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void spiderTestJump(bool) = win 0x37e510, m1 0x3727c8, imac 0x3f1ae0;
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void spiderTestJumpInternal(bool) = win 0x37e5c0, m1 0x37ad3c, imac 0x3fbe50;
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void spiderTestJumpX(bool);
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void spiderTestJumpY(bool);
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void startDashing(DashRingObject*) = win 0x37fae0, m1 0x37e290, imac 0x3ffa00;

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