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rest of happy textures bindings
1 parent 8ad6d08 commit 107b40e

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+68
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bindings/2.2074/Cocos2d.bro

Lines changed: 68 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -59,7 +59,7 @@ class cocos2d::CCEaseInOut : cocos2d::CCEaseRateAction {
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[[link(win, android)]]
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class cocos2d::CCEaseBackIn : cocos2d::CCActionEase {
62-
static cocos2d::CCEaseBackIn* create(cocos2d::CCActionInterval*) = m1 0x46082c, imac 0x501240;
62+
static cocos2d::CCEaseBackIn* create(cocos2d::CCActionInterval*) = m1 0x460c04, imac 0x501240;
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// CCEaseBackIn(cocos2d::CCEaseBackIn const&);
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// CCEaseBackIn();
@@ -71,7 +71,7 @@ class cocos2d::CCEaseBackIn : cocos2d::CCActionEase {
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[[link(win, android)]]
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class cocos2d::CCEaseBackOut : cocos2d::CCActionEase {
74-
static cocos2d::CCEaseBackOut* create(cocos2d::CCActionInterval*) = m1 0x460c04, imac 0x501430;
74+
static cocos2d::CCEaseBackOut* create(cocos2d::CCActionInterval*) = m1 0x460de8, imac 0x501430;
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// CCEaseBackOut(cocos2d::CCEaseBackOut const&);
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// CCEaseBackOut();
@@ -81,9 +81,33 @@ class cocos2d::CCEaseBackOut : cocos2d::CCActionEase {
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virtual cocos2d::CCActionInterval* reverse() = m1 0x460fb8, imac 0x501610, ios 0x26c5e4;
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}
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84+
[[link(win, android)]]
85+
class cocos2d::CCEaseBackInOut : cocos2d::CCActionEase {
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static cocos2d::CCEaseBackInOut* create(cocos2d::CCActionInterval*) = m1 0x460fd8, imac 0x501630;
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// CCEaseBackInOut(cocos2d::CCEaseBackInOut const&);
89+
// CCEaseBackInOut();
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virtual cocos2d::CCObject* copyWithZone(cocos2d::CCZone*) = m1 0x461080, imac 0x5016d0;
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virtual void update(float) = m1 0x461168, imac 0x5017d0;
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virtual cocos2d::CCActionInterval* reverse() = m1 0x4611fc, imac 0x501860;
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}
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[[link(win, android)]]
97+
class cocos2d::CCEaseBounceIn : cocos2d::CCEaseBounce {
98+
static cocos2d::CCEaseBounceIn* create(cocos2d::CCActionInterval*) = m1 0x4602b4, imac 0x5009b0;
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// CCEaseBounceIn(cocos2d::CCEaseBounceIn const&);
101+
// CCEaseBounceIn();
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virtual cocos2d::CCObject* copyWithZone(cocos2d::CCZone*) = m1 0x46035c, imac 0x500a50, ios 0x26bfe4;
104+
virtual void update(float) = m1 0x460444, imac 0x500b50, ios 0x26c0ac;
105+
virtual cocos2d::CCActionInterval* reverse() = m1 0x460554, imac 0x500c30, ios 0x26c0ec;
106+
}
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[[link(win, android)]]
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class cocos2d::CCEaseBounceOut : cocos2d::CCEaseBounce {
86-
static cocos2d::CCEaseBounceOut* create(cocos2d::CCActionInterval*) = imac 0x500c50;
110+
static cocos2d::CCEaseBounceOut* create(cocos2d::CCActionInterval*) = imac 0x500c50, m1 0x460574;
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// CCEaseBounceOut(cocos2d::CCEaseBounceOut const&);
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// CCEaseBounceOut();
@@ -93,6 +117,18 @@ class cocos2d::CCEaseBounceOut : cocos2d::CCEaseBounce {
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virtual cocos2d::CCActionInterval* reverse() = imac 0x500eb0, m1 0x46080c, ios 0x26c290;
94118
}
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[[link(win, android)]]
121+
class cocos2d::CCEaseBounceInOut : cocos2d::CCEaseBounce {
122+
static cocos2d::CCEaseBounceInOut* create(cocos2d::CCActionInterval*) = m1 0x46082c, imac 0x500ed0;
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124+
// CCEaseBounceInOut(cocos2d::CCEaseBounceInOut const&);
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// CCEaseBounceInOut();
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virtual cocos2d::CCObject* copyWithZone(cocos2d::CCZone*) = m1 0x4608d4, imac 0x500f70;
128+
virtual void update(float) = m1 0x4609bc, imac 0x501070;
129+
virtual cocos2d::CCActionInterval* reverse() = m1 0x460be4, imac 0x501220;
130+
}
131+
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[[link(win, android)]]
97133
class cocos2d::CCEaseElasticIn : cocos2d::CCEaseElastic {
98134
static cocos2d::CCEaseElasticIn* create(cocos2d::CCActionInterval*) = m1 0x45f804, imac 0x4ffe70;
@@ -322,7 +358,7 @@ class cocos2d::CCRemoveSelf : cocos2d::CCActionInstant {
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[[link(win, android)]]
323359
class cocos2d::CCScaleBy : cocos2d::CCScaleTo {
324360
static cocos2d::CCScaleBy* create(float, float) = imac 0x3a7430, m1 0x3339d0;
325-
static cocos2d::CCScaleBy* create(float, float, float);
361+
static cocos2d::CCScaleBy* create(float, float, float) = m1 0x333a68, imac 0x3a74f0;
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// CCScaleBy(cocos2d::CCScaleBy const&);
328364
// CCScaleBy();
@@ -348,6 +384,31 @@ class cocos2d::CCScaleTo : cocos2d::CCActionInterval {
348384
virtual void startWithTarget(cocos2d::CCNode*) = m1 0x3338f4, imac 0x3a7360, ios 0x18fc24;
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}
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387+
[[link(win, android)]]
388+
class cocos2d::CCSkewBy : cocos2d::CCSkewTo {
389+
static cocos2d::CCSkewBy* create(float, float, float) = m1 0x33249c, imac 0x3a5bd0;
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391+
// CCSkewBy(cocos2d::CCSkewBy const&);
392+
// CCSkewBy();
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virtual void startWithTarget(cocos2d::CCNode*) = m1 0x33257c, imac 0x3a5d00;
395+
virtual cocos2d::CCActionInterval* reverse() = m1 0x332658, imac 0x3a5e10;
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virtual bool initWithDuration(float, float, float) = m1 0x332550, imac 0x3a5cb0;
397+
}
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[[link(win, android)]]
400+
class cocos2d::CCSkewTo : cocos2d::CCActionInterval {
401+
static cocos2d::CCSkewTo* create(float, float, float) = m1 0x332154, imac 0x3a57d0;
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// CCSkewTo(cocos2d::CCSkewTo const&);
404+
// CCSkewTo();
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virtual cocos2d::CCObject* copyWithZone(cocos2d::CCZone*) = m1 0x332248, imac 0x3a5900;
407+
virtual void update(float) = m1 0x332410, imac 0x3a5b30;
408+
virtual void startWithTarget(cocos2d::CCNode*) = m1 0x332328, imac 0x3a59e0;
409+
virtual bool initWithDuration(float, float, float) = m1 0x332220, imac 0x3a58c0;
410+
}
411+
351412
[[link(win, android)]]
352413
class cocos2d::CCTintTo : cocos2d::CCActionInterval {
353414
static cocos2d::CCTintTo* create(float, unsigned char, unsigned char, unsigned char) = imac 0x3a83a0, m1 0x3347a0;
@@ -3043,7 +3104,7 @@ class cocos2d::CCMenuItem : cocos2d::CCNodeRGBA {
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30443105
// CCMenuItem(cocos2d::CCMenuItem const&);
30453106
// CCMenuItem();
3046-
cocos2d::CCRect rect();
3107+
cocos2d::CCRect rect() = m1 0x337934, imac 0x3abb30;
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30483109
virtual void activate() = imac 0x3abaa0, m1 0x3378a8, ios 0x506b4;
30493110
virtual void selected() = m1 0x337824, imac 0x3aba10, ios 0x50630;
@@ -3115,7 +3176,7 @@ class cocos2d::CCMenu : cocos2d::CCLayerRGBA {
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[[link(win, android)]]
31163177
class cocos2d::CCRotateBy : cocos2d::CCActionInterval {
31173178
static cocos2d::CCRotateBy* create(float, float) = imac 0x3a4bb0, m1 0x33167c;
3118-
static cocos2d::CCRotateBy* create(float, float, float);
3179+
static cocos2d::CCRotateBy* create(float, float, float) = m1 0x331744, imac 0x3a4cb0;
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31203181
bool initWithDuration(float, float);
31213182
bool initWithDuration(float, float, float);
@@ -3132,7 +3193,7 @@ class cocos2d::CCRotateBy : cocos2d::CCActionInterval {
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[[link(win, android)]]
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class cocos2d::CCRotateTo : cocos2d::CCActionInterval {
31343195
static cocos2d::CCRotateTo* create(float, float) = imac 0x3a46d0, m1 0x331280;
3135-
static cocos2d::CCRotateTo* create(float, float, float);
3196+
static cocos2d::CCRotateTo* create(float, float, float) = m1 0x33134c, imac 0x3a47d0;
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31373198
bool initWithDuration(float, float);
31383199
bool initWithDuration(float, float, float);

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