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1 | | -#import win <random> |
2 | | -#import win <sys/timeb.h> |
3 | | -#import <Geode/utils/cocos.hpp> |
4 | | - |
5 | 1 | [[link(android)]] |
6 | 2 | class AccountHelpLayer : GJDropDownLayer, GJAccountDelegate, FLAlertLayerProtocol { |
7 | 3 | AccountHelpLayer() = inline; |
@@ -14972,7 +14968,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate, |
14972 | 14968 | CheckpointObject* getLastCheckpoint() = win inline, imac 0xbc950, m1 0xa9854, ios 0x120744; |
14973 | 14969 | float getRelativeMod(cocos2d::CCPoint position, float right, float left, float offset) = win inline, imac 0xb9290, m1 0xa6a48, ios inline; |
14974 | 14970 | float getRelativeModNew(cocos2d::CCPoint position, float mod, float offset, bool unused, bool isRight) = win inline, imac 0xb7e30, m1 0xa57d4, ios inline; |
14975 | | - double getTempMilliTime() = ios 0x21dae8, inline; |
| 14971 | + double getTempMilliTime() = win inline, m1 inline, imac inline, ios inline; |
14976 | 14972 | void gravityEffectFinished() = win 0x3b23a0, imac 0xb9720, m1 0xa6e68, ios 0x11e320; |
14977 | 14973 | void incrementJumps() = win inline, imac 0xbf230, m1 0xabd0c, ios 0x122754; |
14978 | 14974 | bool init(GJGameLevel* level, bool useReplay, bool dontCreateObjects) = win 0x3a5b00, imac 0xac1b0, m1 0x9af50, ios 0x115800; |
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