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Trim down inline binding headers
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933 files changed

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933 files changed

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bindings/2.2081/Cocos2d.bro

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#import ios <Geode/cocos/particle_nodes/firePngData.h>
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[[link(win, android)]]
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class CCContentManager : cocos2d::CCObject {
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static CCContentManager* sharedManager() = imac 0x184200, m1 0x1491c0, ios 0x4126ac;

bindings/2.2081/GeometryDash.bro

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#import win <random>
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#import win <sys/timeb.h>
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#import <Geode/utils/cocos.hpp>
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[[link(android)]]
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class AccountHelpLayer : GJDropDownLayer, GJAccountDelegate, FLAlertLayerProtocol {
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AccountHelpLayer() = inline;
@@ -14972,7 +14968,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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CheckpointObject* getLastCheckpoint() = win inline, imac 0xbc950, m1 0xa9854, ios 0x120744;
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float getRelativeMod(cocos2d::CCPoint position, float right, float left, float offset) = win inline, imac 0xb9290, m1 0xa6a48, ios inline;
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float getRelativeModNew(cocos2d::CCPoint position, float mod, float offset, bool unused, bool isRight) = win inline, imac 0xb7e30, m1 0xa57d4, ios inline;
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double getTempMilliTime() = ios 0x21dae8, inline;
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double getTempMilliTime() = win inline, m1 inline, imac inline, ios inline;
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void gravityEffectFinished() = win 0x3b23a0, imac 0xb9720, m1 0xa6e68, ios 0x11e320;
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void incrementJumps() = win inline, imac 0xbf230, m1 0xabd0c, ios 0x122754;
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bool init(GJGameLevel* level, bool useReplay, bool dontCreateObjects) = win 0x3a5b00, imac 0xac1b0, m1 0x9af50, ios 0x115800;

bindings/2.2081/inline/AccountHelpLayer.cpp

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#include <Geode/Geode.hpp>
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#include <Geode/Bindings.hpp>
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AccountHelpLayer::AccountHelpLayer() {
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m_unk290 = false;

bindings/2.2081/inline/AccountLayer.cpp

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#include <Geode/Geode.hpp>
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#include <Geode/Bindings.hpp>
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#if defined(GEODE_IS_WINDOWS) || defined(GEODE_IS_IOS)

bindings/2.2081/inline/AccountLoginLayer.cpp

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#include <Geode/Geode.hpp>
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#include <Geode/Bindings.hpp>
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#if defined(GEODE_IS_WINDOWS) || defined(GEODE_IS_IOS)

bindings/2.2081/inline/AccountRegisterLayer.cpp

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#include <Geode/Geode.hpp>
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#include <Geode/Bindings.hpp>
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#if !defined(GEODE_IS_IOS)
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AccountRegisterLayer::AccountRegisterLayer() {

bindings/2.2081/inline/AchievementBar.cpp

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#include <Geode/Geode.hpp>
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#include <Geode/Bindings.hpp>
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AchievementBar::AchievementBar() {
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m_layerColor = nullptr;

bindings/2.2081/inline/AchievementCell.cpp

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#include <Geode/Geode.hpp>
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#include <Geode/Bindings.hpp>
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#if defined(GEODE_IS_WINDOWS) || defined(GEODE_IS_IOS)

bindings/2.2081/inline/AchievementManager.cpp

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#include <Geode/Geode.hpp>
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#include <Geode/Bindings.hpp>
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#if defined(GEODE_IS_WINDOWS) || defined(GEODE_IS_IOS)

bindings/2.2081/inline/AchievementNotifier.cpp

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#include <Geode/Geode.hpp>
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#include <Geode/Bindings.hpp>
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#if defined(GEODE_IS_WINDOWS) || defined(GEODE_IS_IOS)

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