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Icon Ninja bindings for @undefined06855
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bindings/2.2074/GeometryDash.bro

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -15299,7 +15299,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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void updateCollideTop(float, GameObject*);
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void updateDashAnimation() = m1 0x370a18, imac 0x3efb90;
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void updateDashArt() = win 0x380390;
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void updateEffects(float param) = win inline, imac 0x3f0ff0 {
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void updateEffects(float param) = win inline, m1 0x371df0, imac 0x3f0ff0 {
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m_waveTrail->updateStroke(param);
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}
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void updateGlowColor() = win 0x3876a0, imac 0x4088a0, m1 0x386264;
@@ -15345,7 +15345,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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TodoReturn updateStaticForce(float, float, bool);
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void updateStreakBlend(bool) = imac 0x3eb160;
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TodoReturn updateStreaks(float);
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void updateSwingFire() = win 0x385040;
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void updateSwingFire() = win 0x385040, m1 0x382814, imac 0x4049f0;
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void updateTimeMod(float, bool) = win 0x38afc0, imac 0x3ea990, m1 0x36c61c;
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TodoReturn usingWallLimitedMode();
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TodoReturn yStartDown();

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