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day13.js
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218 lines (205 loc) · 5.2 KB
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const operations = [
[add, 3, true],
[multiply, 3, true],
[input, 1, true],
[output, 1, false],
[jumpIfTrue, 2, false],
[jumpIfFalse, 2, false],
[lessThan, 3, true],
[equals, 3, true],
[offsetBase, 1, false]
];
function getArgValues(arr, args, op, writes, { base }) {
const modes = `0000${op}`
.slice(0, -2)
.slice(-3)
.split("")
.reverse();
return args.map((arg, i) => {
const mode = parseInt(modes[i], 10);
const isInWriteMode = writes && i === args.length - 1;
switch (mode) {
case 0:
return isInWriteMode ? arg : arr[arg] || 0;
case 1:
return arg;
case 2:
return isInWriteMode ? base + arg : arr[base + arg] || 0;
default:
throw new Error(`Invalid mode ${mode} specified`);
}
});
}
function add(arr, [valueA, valueB, index]) {
arr[index] = valueA + valueB;
}
function multiply(arr, [valueA, valueB, index]) {
arr[index] = valueA * valueB;
}
function input(arr, [index], { inputFn }) {
const value = parseInt(inputFn("input:"), 10);
if (Number.isNaN(value)) {
throw new Error("Invalid input!");
}
arr[index] = value;
}
function output(arr, [valueA]) {
return { output: valueA };
}
function jumpIfTrue(arr, [valueA, valueB]) {
if (valueA !== 0) return { pointer: valueB };
}
function jumpIfFalse(arr, [valueA, valueB]) {
if (valueA === 0) return { pointer: valueB };
}
function lessThan(arr, [valueA, valueB, index]) {
arr[index] = valueA < valueB ? 1 : 0;
}
function equals(arr, [valueA, valueB, index]) {
arr[index] = valueA === valueB ? 1 : 0;
}
function offsetBase(arr, [valueA], { base }) {
return { base: base + valueA };
}
function doOperation(arr, opIndex, options) {
const opCode = arr[opIndex] % 100;
if (opCode === 99) return {};
const [operation, arity, writes] = operations[opCode - 1];
const argStartIndex = opIndex + 1;
const argEndIndex = argStartIndex + arity;
const args = getArgValues(
arr,
arr.slice(argStartIndex, argEndIndex),
arr[opIndex],
writes,
options
);
const { pointer = argEndIndex, output, base } =
operation(arr, args, options) || {};
return { pointer, output, base };
}
function* runIntcode(
inputArr,
{
inputFn = window.prompt,
outputFn = console.log,
yieldOnOutput = false
} = {}
) {
let base = 0;
let pointer = 0;
const arr = parseInput(inputArr);
while (pointer !== undefined) {
const result = doOperation(arr, pointer, {
base,
inputFn,
outputFn
});
pointer = result.pointer;
if (result.base !== undefined) {
base = result.base;
}
if (result.output !== undefined) {
outputFn(result.output);
if (yieldOnOutput) yield result.output;
}
}
return arr;
}
function parseInput(input) {
if (Array.isArray(input)) return input;
return input.split(",").map(str => parseInt(str, 10));
}
// todays code starts here, no modifications to intcode required :D
async function arcade(input, inputFn = () => 1, draw = drawArcade) {
const tiles = {};
const output = [];
let score = 0;
let done = false;
let i = 0;
let frame = false;
const game = runIntcode(input, {
inputFn: () => {
frame = true;
if (draw) draw(tiles, score);
return inputFn(tiles, score);
},
outputFn: value => {
output.push(value);
if (output.length === 3) {
const [x, y, tile] = output.splice(0, 3);
if (x === -1 && y === 0) {
score = value;
} else {
tiles[`${x},${y}`] = value;
}
}
},
yieldOnOutput: true
});
while (!done) {
if (frame) {
frame = false;
await new Promise(resolve => setTimeout(resolve, 0));
}
i++;
const result = game.next();
const { value } = result;
done = result.done;
}
if (draw) draw(tiles, score);
return tiles;
}
function drawArcade(...args) {
const image = tilesToBitmap(...args);
if (image) {
console.clear();
console.log(image);
}
}
function tilesToBitmap(tiles, score = 0, tileSet = [" ", "#", "█", "-", "O"]) {
const { minX, minY, maxX, maxY } = Object.keys(tiles).reduce(
(acc, key) => {
const [x, y] = key.split(",");
return {
minX: Math.min(acc.minX, x),
minY: Math.min(acc.minY, y),
maxX: Math.max(acc.maxX, x),
maxY: Math.max(acc.maxY, y)
};
},
{
minX: Infinity,
minY: Infinity,
maxX: -Infinity,
maxY: -Infinity
}
);
const bitmap = new Array(maxY - minY + 1)
.fill([])
.map(arr => new Array(maxX - minX + 1).fill(" "));
for (const [key, value] of Object.entries(tiles)) {
if (!value) continue;
const [x, y] = key.split(",");
bitmap[y - minY][x - minX] = tileSet[value];
}
return [`SCORE: ${score}`, ...bitmap.map(row => row.join(""))].join("\n");
}
// for day 1 answer
// const tiles = await arcade(input);
// Object.values(tiles).filter(n => n === 2).length
function findTile(tiles, tile) {
const [pos] = Object.entries(tiles).find(([key, value]) => value === tile);
return pos.split(",").map(n => parseInt(n, 10));
}
function breakOutAi(tiles) {
const [px] = findTile(tiles, 3);
const [bx] = findTile(tiles, 4);
if (bx < px) {
return -1;
}
if (bx > px) {
return 1;
}
return 0;
}