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day19.js
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185 lines (175 loc) · 4.5 KB
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const operations = [
[add, 3, true],
[multiply, 3, true],
[input, 1, true],
[output, 1, false],
[jumpIfTrue, 2, false],
[jumpIfFalse, 2, false],
[lessThan, 3, true],
[equals, 3, true],
[offsetBase, 1, false]
];
function getArgValues(arr, args, op, writes, { base }) {
const modes = `0000${op}`
.slice(0, -2)
.slice(-3)
.split("")
.reverse();
return args.map((arg, i) => {
const mode = parseInt(modes[i], 10);
const isInWriteMode = writes && i === args.length - 1;
switch (mode) {
case 0:
return isInWriteMode ? arg : arr[arg] || 0;
case 1:
return arg;
case 2:
return isInWriteMode ? base + arg : arr[base + arg] || 0;
default:
throw new Error(`Invalid mode ${mode} specified`);
}
});
}
function add(arr, [valueA, valueB, index]) {
arr[index] = valueA + valueB;
}
function multiply(arr, [valueA, valueB, index]) {
arr[index] = valueA * valueB;
}
function input(arr, [index], { inputFn }) {
const value = parseInt(inputFn("input:"), 10);
if (Number.isNaN(value)) {
throw new Error("Invalid input!");
}
arr[index] = value;
}
function output(arr, [valueA]) {
return { output: valueA };
}
function jumpIfTrue(arr, [valueA, valueB]) {
if (valueA !== 0) return { pointer: valueB };
}
function jumpIfFalse(arr, [valueA, valueB]) {
if (valueA === 0) return { pointer: valueB };
}
function lessThan(arr, [valueA, valueB, index]) {
arr[index] = valueA < valueB ? 1 : 0;
}
function equals(arr, [valueA, valueB, index]) {
arr[index] = valueA === valueB ? 1 : 0;
}
function offsetBase(arr, [valueA], { base }) {
return { base: base + valueA };
}
function doOperation(arr, opIndex, options) {
const opCode = arr[opIndex] % 100;
if (opCode === 99) return {};
const [operation, arity, writes] = operations[opCode - 1];
const argStartIndex = opIndex + 1;
const argEndIndex = argStartIndex + arity;
const args = getArgValues(
arr,
arr.slice(argStartIndex, argEndIndex),
arr[opIndex],
writes,
options
);
const { pointer = argEndIndex, output, base } =
operation(arr, args, options) || {};
return { pointer, output, base };
}
function* runIntcode(
inputArr,
{
inputFn = window.prompt,
outputFn = console.log,
yieldOnOutput = false,
initialBase = 0,
intitialPointer = 0
} = {}
) {
let base = initialBase;
let pointer = intitialPointer;
const arr = parseInput(inputArr);
while (pointer !== undefined) {
const result = doOperation(arr, pointer, {
base,
inputFn,
outputFn
});
pointer = result.pointer;
if (result.base !== undefined) {
base = result.base;
}
if (result.output !== undefined) {
if (outputFn) outputFn(result.output);
if (yieldOnOutput)
yield { output: result.output, memory: arr, pointer, base };
}
}
return arr;
}
function parseInput(input) {
if (Array.isArray(input)) return input;
return input.split(",").map(str => parseInt(str, 10));
}
// todays code starts here, no additions to intcode made
function check(intcode, [x, y]) {
const input = [x, y];
let output = 0;
runIntcode(intcode, {
inputFn: () => input.shift(),
outputFn: value => {
output = value;
}
}).next();
return output;
}
function scanArea(intcode, width = 50, height = 50) {
let output = 0;
// assuming that beam gets wider as you go further
// we can skip checking all the vacant spaces from
// a previous iteration in the next iteration
let offset = 0;
for (let x = 0; x < width; x++) {
let hit = false;
for (let y = offset; y < height; y++) {
const value = check(intcode, [x, y]);
output += value;
if (value) {
if (!hit) {
hit = true;
offset = y;
}
} else if (hit) {
// detected nothing after detecting beam so go to next line
break;
}
}
}
return output;
}
function findArea(intcode, width = 100, height = 100) {
let x = 1000;
let offset = 0;
// safety first
while (x < 5000) {
let y = 0;
let hit = false;
while (!hit) {
y++;
const topRightValue = check(intcode, [x, y]);
if (topRightValue) {
hit = true;
offset = y;
// if the bottom left and top right corners are in the beam then the
// whole grid is and the closest point is the top left corner
if (check(intcode, [x - width + 1, y + height - 1])) {
return ((x - width + 1) * 10000) + y;
}
}
}
x++;
}
return null;
}