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Copy file name to clipboardExpand all lines: docs/platforms/godot/configuration/options.mdx
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@@ -90,6 +90,12 @@ If `true`, the SDK will not initialize in the Godot editor.
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</ConfigKey>
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<ConfigKeyname="disabled-in-editor-play">
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If `true`, the SDK will not initialize when the project is run from within the Godot editor. This differs from `disabled_in_editor` which prevents initialization when working in the editor itself.
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</ConfigKey>
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<ConfigKeyname="attach-log">
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If enabled, the SDK will attach the Godot log file to the event.
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