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Drop max attachment size options
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  • docs/platforms/godot/enriching-events/attachments
  • platform-includes/enriching-events/attachment-max-size

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docs/platforms/godot/enriching-events/attachments/index.mdx

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@@ -15,7 +15,7 @@ Alternately, use `bytes` to initialize an attachment. When doing so, you also ne
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<PlatformContent includePath="enriching-events/attachment-init-with-bytes" />
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If your SDK supports offline caching, which is typical for mobile, each attachment is stored to disk for each event or transaction you capture when the device is offline. When using large attachments, this storage can consume the disk space if the device is offline for a longer time period. You can specify [maximum attachment size](#maximum-attachment-size) to drop large attachments and avoid this issue.
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If your SDK supports offline caching, which is typical for mobile, each attachment is stored to disk for each event or transaction you capture when the device is offline. When using large attachments, this storage can consume the disk space if the device is offline for a longer time period.
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In addition, you can set these parameters:
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Alternately, attachments also appear in the _Attachments_ tab on the **Issue Details** page, where you can view the _Type_ of attachment, as well as associated events. Click the Event ID to open the **Issue Details** of that specific event.
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<Include name="common-imgs/attachments-list-example" />
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## Maximum Attachment Size
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The maximum size for each attachment is set on <PlatformIdentifier name="SentryOptions.max-attachment-size" />.
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The scale is bytes and the default is `20 MiB`. Please also check the
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[maximum attachment size of Relay](/product/relay/options/)
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to make sure your attachments don't get discarded there.
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<PlatformContent includePath="enriching-events/attachment-max-size" />

platform-includes/enriching-events/attachment-max-size/godot.mdx

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